Page 12 of 14

Posted: Thu Oct 04, 2007 12:04 am
by Clay_Pigeon
Bored, he DID apologize for his previous comments....sort of.

Play nice?

Posted: Thu Oct 04, 2007 12:18 am
by juckto
I remembered this last night after I'd gone home. So it's a bit tardy, but anyway:

By jgbaxtar:

Posted: Thu Oct 04, 2007 12:27 am
by Mikhail
Ogorass why do you guys always have to single out every sentence and comment it? It is as annoying as ranting people /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Posted: Thu Oct 04, 2007 12:34 am
by IB_
Adept wrote:QUOTE (Adept @ Oct 3 2007, 02:48 PM) I just played this faction, and I see what you mean. I'm still not sure I agree completely. Admittedly it will make things more difficult for them, but that could be considered a feature and not a bug. Actually it's pretty cool that one can either take it carefully, or risk the more traditional 150-300 speed entry and the possibility of going splat. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
It's not so much a possibility as a certainty.

God Zams tl;drism is spreading to others.

Posted: Thu Oct 04, 2007 1:04 am
by hockey1015
Adept wrote:QUOTE (Adept @ Oct 3 2007, 05:48 PM) I just played this faction, and I see what you mean. I'm still not sure I agree completely. Admittedly it will make things more difficult for them, but that could be considered a feature and not a bug. Actually it's pretty cool that one can either take it carefully, or risk the more traditional 150-300 speed entry and the possibility of going splat. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
actually, it's been proven to be a bug, with proposed fixes, but hasn't been hashed out yet. basically, the actual model of the door is screwed up, with some specifics about it not fitting the base model. Terralthra has submitted what was thought to be a fix, but no such luck as of yet. There are some docking techniques that minimize the screw up possibilities, but it is still very possible to bounce off violently.

Posted: Thu Oct 04, 2007 1:20 am
by ImmortalZ
Mikhail wrote:QUOTE (Mikhail @ Oct 4 2007, 05:57 AM) Ogorass why do you guys always have to single out every sentence and comment it? It is as annoying as ranting people /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
It's the easiest way to deal with huge complex posts.

Posted: Thu Oct 04, 2007 3:35 am
by ogorass
Mikhail wrote:QUOTE (Mikhail @ Oct 4 2007, 02:27 AM) Ogorass why do you guys always have to single out every sentence and comment it? It is as annoying as ranting people /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
Well, what ImmZ said. Plus I sort of gained a habit of gutting posts while reviewing current CDT material. Besides, it's fun /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Thu Oct 04, 2007 3:43 am
by Zamargo
Its my bad you know i read a post sometimes and go "wth... i need to tell this guy off in my very next post" then i read it again and say "wait a second this guy isnt being offensive..he is just telling you your wrong" so..yea im sorry for being argumentatively and insultingly stubborn.

So anyhow i guese since its page 6 i can say something about friendly fire:

Well ive never played with it on but it sounds fun.lol there im on topic

Posted: Thu Oct 04, 2007 3:59 am
by IB_
Zamargo wrote:QUOTE (Zamargo @ Oct 3 2007, 08:43 PM) Well ive never played with it on but it sounds fun.lol there im on topic
Make that 2 posts. Generally people forget ff is on and only find out while trying to dock. The only + to ff is being able to kill probes someone has augzed outside your base.

Posted: Thu Oct 04, 2007 4:07 am
by zecro
i used to read this thread, but it's tl;dr now.

Also, might be possible to make an FF zone game or something.