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Posted: Fri May 18, 2012 1:21 am
by BillyBishop
Adept wrote:QUOTE (Adept @ May 18 2012, 12:59 AM) @Roy.

The commanders commanderskill should be added to the teams allegskill sum as well. That would go some way towards taking commander skill into account. Not perfect, but much better than ignoring it llike currently.

Well, figuring out a way to handle it is an open question.

Adding the command rank as well could be a reasonable starting place and see what happens from there.

Posted: Fri May 18, 2012 5:36 pm
by vogue
spideycw wrote:QUOTE (spideycw @ May 17 2012, 08:55 PM) If I ever fall that low please execute me.
Yes, my lord.

Posted: Fri May 18, 2012 5:50 pm
by Adept
vogue wrote:QUOTE (vogue @ May 18 2012, 08:36 PM) Yes, my lord.
Death by hot asians?

Posted: Fri May 18, 2012 9:31 pm
by vogue
Adept wrote:QUOTE (Adept @ May 18 2012, 01:50 PM) Death by hot asians?
Hardly a punishment befitting the crime i'd say!

Posted: Fri May 18, 2012 9:39 pm
by Broodwich
spideycw wrote:QUOTE (spideycw @ May 17 2012, 05:55 PM) If I ever fall that low please execute me.
no inquisitor has died of old age

Posted: Sat May 19, 2012 1:06 am
by HJ_KG
,

Posted: Sat May 19, 2012 6:21 am
by tigerfish
i didnt vote, but it says i did, damn kids :nono:

Posted: Sat May 19, 2012 3:11 pm
by Terran
tigerfish wrote:QUOTE (tigerfish @ May 19 2012, 02:21 AM) i didnt vote, but it says i did, damn kids :nono:
lol wtf?

Posted: Sat May 19, 2012 4:27 pm
by Adept
My biggest regret is that so many games never reach the system :/

Posted: Tue May 22, 2012 7:21 pm
by Alien51
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Feb 17 2012, 08:13 PM) Part of the reason is repeatedly being on the winning team (or vice versa) doesn't as rapidly map to your skill in Alleg as it does in other games.

Take something like Counterstrike. Both teams are on a pretty even footing every single game and the only real variable is player skill. Play 50 games of Counterstrike, and TS can tell who is good and who sucks, no problem.

In Alleg, every game also has the variable of commander matchups, game settings and faction balance on top of player skills. So intuitively it would take a lot more games for TS to arrive at a decision since the effect of these variables should be factored out.
Why not simply base rank on 'Points per Hour'? And include them fancy formulas which put a cap on it and make it grow slower the higher you go and such...