Much of your reply was a lecture on whore mechanics and while Im grateful for anything to improve my ability to raise my BJ rates it was not at all what I was banging on about my brother.
TakingArms wrote:QUOTE (TakingArms @ Apr 13 2011, 10:08 AM) In short, close vs bubble hitboxes has nothing to do with needing a vet-level clue,
The reasoning of the non bubble cheerleaders is exactly the opposite btw. Its knowing the invisible advantage that vet clue gets you that has their panties in a bunch. That an added realism. That seems their POV.
Bubble cheerleaders feel that a bubble helps even out the ships while allowing some spice as far as the models. Any advantage by knowing the invisible advantage is so esoteric that thosw who can exploit could still pod me in three secs using only a nan anyway. Not much more to it.
The Culm Every Ship is Special Fan Club ( just got my card in the mail Culm

) wants to take it on a case by case basis. That seems reasonsable, at least to me but then it really means you have to have a clue regarding te invisible advantage
So what we have going on is a circular argument where no one is trying to find solutions but simply argue theirpoint. This is why I generally don't participate in these discussions... well that and I don't feel I know the number details well enough to get in the pit.
So the idea was to show the hitbox as a light glow that would be tied to the shields. It was something I'm not sure Ive ever heard before seemed to address the hit box requires clue and I know that repeated visual clues help the learning process. Given how hard this game can be....
After a day farting and thinking along with the polite silence I'm guessing others found it * insert name of those who make sillly idea posts repeatedly * * facepalm *
Thanks for being nice everyone and I'll go slink away now
