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Posted: Fri Jul 02, 2010 6:20 am
by barricuda
Raveen wrote:QUOTE (Raveen @ May 7 2010, 02:20 AM) Crossed alephs anoy some more than others. It's something that we advise is to be avoided if possible but there are some maps that can't be made without them.

Personally, they don't bother me at all.

Posted: Fri Jul 02, 2010 6:31 am
by IB_
juckto wrote:QUOTE (juckto @ Jun 29 2010, 11:23 PM) I'd still prefer it to be rotated, cause it was based off of HiHigher (Hence the name HiWider).
It's okay, I cut it from the running.

Barr...no, no, no.

Posted: Fri Jul 02, 2010 7:24 am
by Raveen
Barri, I think Koln was meaning alephs crossing behind sectors, not alephs crossing each other.

Either way those maps give far far too much safe mining and no real chance for fun games. Back sectors are not good for games.

Posted: Fri Jul 02, 2010 10:04 am
by Koln
Barricuda in your second map you have an aleph that crosses all the map through the mid sector and goes to the enemy home sector. It totally looks like it's an aleph from home to the mid sector.

Posted: Fri Jul 02, 2010 5:14 pm
by barricuda
Koln wrote:QUOTE (Koln @ Jul 2 2010, 06:04 AM) Barricuda in your second map you have an aleph that crosses all the map through the mid sector and goes to the enemy home sector. It totally looks like it's an aleph from home to the mid sector.
that middle map the aleph connects the 2 home sectors for direct incursion

Posted: Fri Jul 02, 2010 6:50 pm
by Koln
barricuda wrote:QUOTE (barricuda @ Jul 2 2010, 07:14 PM) that middle map the aleph connects the 2 home sectors for direct incursion
Yes, that one. It doesn't seem that the homes are connected, it seems like the homes are connected to the middle sector. You may know it, but if that ever makes it into a map pack (which i doubt after rav's comment) that aleph's gonna cause problems.

Posted: Tue Aug 10, 2010 10:12 pm
by WolfDeSol
I'm going to take a guess and say that the new map pack seems to have stalled a little

Posted: Wed Aug 18, 2010 8:25 am
by IB_
I'm currently deciding if I should uninstall allegiance.

Posted: Tue Oct 05, 2010 4:29 pm
by gr4vity
Who made lead btw? That map is pretty awesome and I've only discovered it lately.

Posted: Fri Oct 15, 2010 6:37 pm
by WolfDeSol
gr4vity wrote:QUOTE (gr4vity @ Oct 5 2010, 12:29 PM) Who made lead btw? That map is pretty awesome and I've only discovered it lately.

made by IB according to this
http://www.freeallegiance.org/FAW/index.php/Maps