Posted: Wed Jun 23, 2010 11:59 pm
Oh. I wrote that as a joke. But ok, cool.barricuda wrote:QUOTE (barricuda @ Jun 23 2010, 07:49 PM) Working on a story bout that
http://www.freeallegiance.org/forums/index...showtopic=57805
Space battles since 2000
https://www.freeallegiance.org/forums/
Oh. I wrote that as a joke. But ok, cool.barricuda wrote:QUOTE (barricuda @ Jun 23 2010, 07:49 PM) Working on a story bout that
http://www.freeallegiance.org/forums/index...showtopic=57805
You'd need a huge gyroscope to make the ship turn at any acceptable rate, and that would be a mass increase that would kill the ship's ability to accelerate. Placing thrusters further from the mass center increases the momentum of the force generated by the thrusters, thus needing less force to make the ship turn. You can have an example of this by trying to close a door by pushing near the axis and comparing to pushing far from the axis. Also less force makes easier to compensate the spinning.LANS wrote:QUOTE (LANS @ Jun 23 2010, 07:02 PM) That's a what most people think at first, Before they remember their conservation of angular momentum. Its pretty easy to use a gyroscope of sufficient weight and spin to turn your ship in any direction without thrusting. Placing the thrust further from the center of mass just makes it harder to balance the thrust output and prevent uncontrollable spin. You should be rotating the ship with the gyros, not the thrusters. This both saves fuel, is more precise, and allows you to use one set of thrusters for most maneuvering, instead of the necessity of multi-direction thrusters if the thrusters are being used to turn the ship.
Now if those wings/fins/whatever ar radiators, its acceptable, but putting radiators on a fighting ship is stupid. Its just one more thing to break in combat. If we're going to consider the purposes ships in allegiance are used for, the short time ships are out between docking/reloading would lead to the use of heat sinks and ejectable heat sinks (say, a modular heat sink which parts of can be ejected when they reach just-before-melting-point). Using booster exhaust to dump heat is a great method.
If I go into full physics geek mode, I'll blow your post right out of the water. For now I'll just say you're dead wrong about radiators and your mother dresses you funny. Vacuum is the perfect insulator. All ship systems generate heat, and what ever it is we use for engines, they are definitely generating heat. Getting rid of this is a major head-ache, and radiators are not something you can leave out because they'd be fragile.LANS wrote:QUOTE (LANS @ Jun 23 2010, 08:02 PM) That's a what most people think at first, Before they remember their conservation of angular momentum. Its pretty easy to use a gyroscope of sufficient weight and spin to turn your ship in any direction without thrusting. Placing the thrust further from the center of mass just makes it harder to balance the thrust output and prevent uncontrollable spin. You should be rotating the ship with the gyros, not the thrusters. This both saves fuel, is more precise, and allows you to use one set of thrusters for most maneuvering, instead of the necessity of multi-direction thrusters if the thrusters are being used to turn the ship.
Now if those wings/fins/whatever ar radiators, its acceptable, but putting radiators on a fighting ship is stupid. Its just one more thing to break in combat. If we're going to consider the purposes ships in allegiance are used for, the short time ships are out between docking/reloading would lead to the use of heat sinks and ejectable heat sinks (say, a modular heat sink which parts of can be ejected when they reach just-before-melting-point). Using booster exhaust to dump heat is a great method.
Not even close. There is nothing in the game that works like using wings to bank against a medium. Not even like planes do on air, and definitely not like any fluid.LANS wrote:QUOTE (LANS @ Jun 24 2010, 01:36 AM) Alleg uses a thick-ideal-fluid newtonian physics model (its not a perfect model, but its good enough).
Adept wrote:QUOTE (Adept @ Sep 6 2010, 12:51 PM) If I go into full physics geek mode, I'll blow your post right out of the water. For now I'll just say you're dead wrong about radiators and your mother dresses you funny. Vacuum is the perfect insulator. All ship systems generate heat, and what ever it is we use for engines, they are definitely generating heat. Getting rid of this is a major head-ache, and radiators are not something you can leave out because they'd be fragile.
Look at the original ships btw. Look at the bios fighter, Gigacorp scout... a lot of fins. The original dev team was shooting at a fairly hard-Sci-Fi game.
Meh, was worth a shot. I'll shut up and do my math next time.Adept wrote:QUOTE (Adept @ Sep 6 2010, 12:53 PM) Not even close. There is nothing in the game that works like using wings to bank against a medium. Not even like planes do on air, and definitely not like any fluid.
Thank you for playing, but no cigar.