except corv has large shield which is 10x better then gunships medshield and it has 2.5x more hull, can drop prox and mounts more missiles and only costing 1 credit as oppsoed to gunship which costs 250 credits.
Your an absolute retard if you think free corvs is balanced because a team of 20 corvs will beat a team of 20 figs.
Shipyard & CC_07
Actually you're the retard because no one's talking about taking corvettes as they are RIGHT NOW and making them free. Don't be a dumbass, `yy, and understand that we're CHANGING sy.HSharp wrote:QUOTE (HSharp @ Aug 31 2009, 01:33 PM) except corv has large shield which is 10x better then gunships medshield and it has 2.5x more hull, can drop prox and mounts more missiles and only costing 1 credit as oppsoed to gunship which costs 250 credits.
Your an absolute retard if you think free corvs is balanced because a team of 20 corvs will beat a team of 20 figs.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
No-one has said how much weaker capships will be, however I sincerely doubt they would be so weak that 1 corv could be taken out by 1 small ship which is essenciently what your suggesting by 1 credit corvs.phoenix1 wrote:QUOTE (phoenix1 @ Aug 31 2009, 10:30 PM) Actually you're the retard because no one's talking about taking corvettes as they are RIGHT NOW and making them free. Don't be a dumbass, `yy, and understand that we're CHANGING sy.
Making capships cheaper is one thing but free (or practically free) is totally different.
1 corvette shouldn't be taken out by 1 small ship if the corvette is unturretted. 2 enh figs can take out 1 gunship no problem. I suspect we're also nerfing Skycap damage, which would make the matchup even better, as well as vette hull and larg shield. Should 1 vette with 2 gunners be fodder for 3 figs is the question, not "should one ship take out one vette."
Given my plan, $1 vettes actually make plenty of sense (as do free vettes). Of course, no one bothered to read it so...
Given my plan, $1 vettes actually make plenty of sense (as do free vettes). Of course, no one bothered to read it so...

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Heres the problem - if 1 fig cannot take out 1 vette, and vetes are free or effectively free. the game becomes,phoenix1 wrote:QUOTE (phoenix1 @ Aug 31 2009, 11:41 PM) 1 corvette shouldn't be taken out by 1 small ship if the corvette is unturretted. .......
Given my plan, $1 vettes actually make plenty of sense (as do free vettes). Of course, no one bothered to read it so...
buy vettes -> whore figs/ints into submission with each player in a vete -> bomb
The moving death wave of 10-20 free capships followed by say 5 bombers will clean any non-SY team off the map if the Caps are free....
Last edited by notjarvis on Mon Aug 31, 2009 10:52 pm, edited 1 time in total.
Thank you. These people are just sort of blanket replying my posts without reading, I hope they actually start reading yours at least.Vlymoxyd wrote:QUOTE (Vlymoxyd @ Aug 31 2009, 04:43 PM) I'll repeat myself, but the power of capital ships should come more from the turret than the armor in order to force people to turret them.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
I'm reading your posts but you seem to be missing my point. You had an earlier idea that SY could get free gunship clones, that I can agree with a bit more but free corvs are a lot different.
The main difference though is the shields, GS uses med shields (300hp) Corv uses large shields (3000hp) so it takes 10x longer to kill a corv when compared with a gs thus making it unfeasible for a single pilot to take out a corv, even 3 figs will have a lot of trouble lowering the corv to half shields if there is 1 turret on the corv and now if you have corvs free they can spam and overpower easily even if they all had 1hp hull they would be able to roll through sectors with thier fat shields.
You can't change the shields though because shields are not individual to a ship, a battleship and a freighter both use the same shield so being able to spam corvs would seriously overpower SY, perhaps corvs are too expensive per ship now but making them free would be far too overpowered.
The main difference though is the shields, GS uses med shields (300hp) Corv uses large shields (3000hp) so it takes 10x longer to kill a corv when compared with a gs thus making it unfeasible for a single pilot to take out a corv, even 3 figs will have a lot of trouble lowering the corv to half shields if there is 1 turret on the corv and now if you have corvs free they can spam and overpower easily even if they all had 1hp hull they would be able to roll through sectors with thier fat shields.
You can't change the shields though because shields are not individual to a ship, a battleship and a freighter both use the same shield so being able to spam corvs would seriously overpower SY, perhaps corvs are too expensive per ship now but making them free would be far too overpowered.
Another thing I suggested some time ago was to create an extra heavy shield class in to be able to balance 2 gunner ships along with 4 gunner ones.
A single pilot should have no trouble killing a vette 1 vs 1 if the vette cannot turn fast enough to hit smaller moving crafts or just has no front guns. Also, it has been pointed out several times that cheaper caps would get weaker in order to get balanced. Capital ships should suck without gunners
As for large shield having 10x more hp, don't forget a few things:
Dis has a 3x damage modifier on hvy armor and large shields. Dis1 will do 38.4 damage per second against large shield or heavy armor.
gat 1 with a 0.75 mod on med armor and 0.5 on med shield will do 24 dps on med armor and 18 dps on med shield.
Ints would have more trouble than figs, but it's possible to lower caps shields and armor and lower the mod dis has on capital ships if it's needed.
Edit: I forgot to restate something:
Capital ships are slow, have a high sig and have limited launch points. They also cost more to research than standard tech(These are things I'd like to keep). They should be pretty though to kill even with equal number of pilots. That said, if their power mostly comes from long range turrets, camping then becomes a pretty good counter vs capital ships.
Last edit: You can't say that free corvettes would be overpowered considering that a corvette nerf "is planned" if this is accepted. Corvettes could be overnerfed and suck or not nerfed enough and be overpowered, but there's no way to know for sure untill we know what said nerf would be. Spamming 20 turretless capital ship should be retarded and I have no doubt that it will be no matter what happens with SY.
A single pilot should have no trouble killing a vette 1 vs 1 if the vette cannot turn fast enough to hit smaller moving crafts or just has no front guns. Also, it has been pointed out several times that cheaper caps would get weaker in order to get balanced. Capital ships should suck without gunners
As for large shield having 10x more hp, don't forget a few things:
Dis has a 3x damage modifier on hvy armor and large shields. Dis1 will do 38.4 damage per second against large shield or heavy armor.
gat 1 with a 0.75 mod on med armor and 0.5 on med shield will do 24 dps on med armor and 18 dps on med shield.
Ints would have more trouble than figs, but it's possible to lower caps shields and armor and lower the mod dis has on capital ships if it's needed.
Edit: I forgot to restate something:
Capital ships are slow, have a high sig and have limited launch points. They also cost more to research than standard tech(These are things I'd like to keep). They should be pretty though to kill even with equal number of pilots. That said, if their power mostly comes from long range turrets, camping then becomes a pretty good counter vs capital ships.
Last edit: You can't say that free corvettes would be overpowered considering that a corvette nerf "is planned" if this is accepted. Corvettes could be overnerfed and suck or not nerfed enough and be overpowered, but there's no way to know for sure untill we know what said nerf would be. Spamming 20 turretless capital ship should be retarded and I have no doubt that it will be no matter what happens with SY.
Last edited by Vlymoxyd on Tue Sep 01, 2009 1:32 am, edited 1 time in total.


