MS Source Art Released!

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
badpazzword
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Post by badpazzword »

Adaven wrote:QUOTE (Adaven @ Mar 2 2009, 09:40 PM) I'm assuming this won't make you redownload the bits you already have.
Yep, awesome :)
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Adaven
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Post by Adaven »

Yeah, I got 32.
chromium
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Post by chromium »

I was poking around in the matchfiregames directories and I noticed a PSD of the box art. Opened it up and it's much easier to work with (i.e. layers!). It's lower resolution, but large enough to print on a 8.5 x 11!
Weedman
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Post by Weedman »

yes, there's really no reason to download a 300 mb psd file anway

i cant wait to see what sinside the rest of this stuff, adaven
QUOTE Once engaged 13 and a half Dreg Heavy Ints (at the same time) with an IC Int and emerged in a heavy int with 2 mini 3 and 1 mini dis and all foes destroyed
--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
Lordus Weedicus II•Uses TS but can be difficult to understand due to the fact has never been sober•Expert int whore (without non-standard use of strafe buttons)•Gains skill increase when playing with Aarmstrong or former members of TRA•Expert miner D (ability to aim)•Can be trusted to run your economy•One of the half dozen or so game changers•Average Stacker
Adept
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Post by Adept »

I'm so printing a poster when I get this stuff :cool:
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
badpazzword
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Post by badpazzword »

I thought you said you weren't going to upload the software CD?
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Adaven
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Post by Adaven »

D'oh, I forgot and threw it in anyways. Sorry for wasting your time/bandwidth. I would ignore, unless you have a legal means of obtaining a license file and are able to get that 13-year old program to run on a modern system.
Adaven
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Post by Adaven »

http://www.matchfiregames.net/allegiance/a...Belts%20512.zip

I went ahead and made an impromptu Belts pack from the textures I could find.

All the ships/stations are 512x512. The exception is Utl205 which is 256x256, but that is okay since that texture was only 128x128 in retail Alleg, so we are still looking at an overall detail increase of 4x. Just extract the contents into your artwork/Textures/ folder.

Rav is working to make the station textures 2048^2, but we can make do with these until he's finished.
Last edited by Adaven on Tue Mar 03, 2009 6:02 am, edited 1 time in total.
Raveen
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Post by Raveen »

Garr should be finished tonight. Stop stealing my thunder ;)
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Zapper
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Post by Zapper »

Raveen.. i expect that you switch Tech rocks on the the Tac and Sup.. so they will become correct

Z
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