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Posted: Wed Jan 15, 2020 1:03 am
by Terran
:o wat

Posted: Wed Jan 15, 2020 7:51 am
by Snack
Hey, it is a super positive thing, that you guys and gals are still thinking about how to improve Allegiance! That is just fantastic and I hope you will keep doing it!
That being said, I'd go with Thal and Dome on this one, even though I completely understand why you would propose such a thing.
I hope no one takes a No vote as a criticism and I am absolutely delighted you are still thinking about such things, proposing stuff and asking everyone else about it too. Awesome! Thank you for doing it!

Posted: Wed Jan 15, 2020 7:30 pm
by BackTrak
Thanks for the thoughts so far (Snack - :iluv: ), I set a topic close date of 1/20, but definitely feel free to propose game play changes you would like to make (as in, get the code, make the change you would like to see and submit a pull request through github). Everyone is welcome to submit changes. I still have a patch from Student to review, but other than that, I'm pretty caught up. :)

https://github.com/FreeAllegiance/Allegiance

Keep on space-truckin'!

Posted: Wed Jan 15, 2020 10:23 pm
by cashto
Who the hell is making such suggestions? Please provide names so they can be shamed appropriately.

Posted: Thu Jan 16, 2020 2:17 am
by Vortrog
I am not a good comm, but I voted because anything that helps keep a flying comms life easier should be preserved. If you cant F7 and see your miners are at risk, you dont deserve to have them and similarly, if you fly you shouldnt be punished with a poor economy because the AI wont let you 'assault mine' effectively (due to gutless AI)

Posted: Mon Jan 20, 2020 8:20 am
by fwiffo
id like miners to get their ai back and behave like they used to. it made the game more strategic. can we have a game setting that allows this choice instead of having to decide it for all cores?

Posted: Mon Jan 20, 2020 3:50 pm
by Papsmear
Would that be difficult to add to the game?