Fog of War?

Allegiance discussion not belonging in another forum.
Xynth
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Post by Xynth »

Xynth wrote:QUOTE (Xynth @ Mar 28 2018, 10:26 AM) Shouldn't be a client issue. Should be server side. I can take a look at the commit history but a time that it last worked would help.

Here we go: https://github.com/FreeAllegiance/Alleg ... 1db838bff1

We need to recheck and test this refactoring to see what didn't work with this change. If we can't understand the issue we need to revert it, it was an efficiency change. This whole fog of war thing was a bear of testing and lots of work to get it going. You may have poked the wrong bear here.
Last edited by Xynth on Wed Mar 28, 2018 5:21 pm, edited 1 time in total.
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Radulfr
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Post by Radulfr »

Yes, that thing .. I broke it when overhauling some of Xynth's code. Comments would have helped :P

Thanks for reporting. The fix is at https://github.com/Radulfr4/Allegiance/tree/Yanlan - Still need to test.
Last edited by Radulfr on Wed Mar 28, 2018 5:50 pm, edited 1 time in total.
zombywoof
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Post by zombywoof »

lol.
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ryujin
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Post by ryujin »

Radulfr wrote:QUOTE (Radulfr @ Mar 28 2018, 01:21 PM) Yes, that thing .. I broke it when overhauling some of Xynth's code. Comments would have helped :P

Thanks for reporting. The fix is at https://github.com/Radulfr4/Allegiance/tree/Yanlan - Still need to test.
Thanks for you work!
*#$@faced $#@!tard Troll
Terran
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Post by Terran »

cashto wrote:QUOTE (cashto @ Mar 28 2018, 12:42 AM) Maybe reverting every improvement made to Allegiance in the last decade is the key to getting us back to the player base we had ten years ago.
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
minigun
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Post by minigun »

I always wondered what wrecked allegiance. Ps and Xbox? R8 or r9? Call of duty and wot? Everyone grew up and had kids? Balanced the game so much it stripped the fun away? The massive in fighting? Metz? <-----lol I always liked that one.
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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Shizoku
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Post by Shizoku »

Maybe nothing really wrecked it, maybe it's just an old game that was never that popular. I think the better question is what could have we done or can do to make it more popular?

Probably taking 18 years to change the default controls to wasd, or maybe not banning metz enough. More bans for metz!
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Mastametz
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Post by Mastametz »

I believe Microsoft pulled the Allegiance gameservers to use them for Asheron's Call?

Yeah, never fixing the keymap is probably the single most effective way to prevent retention of new players. You know, since it prevents them from being able to play the game.

After I got on after Steam release and saw that it still wasn't fixed I was dumbfounded, really. What an incredible failure.

This is how we greet new players -

"Hey welcome to this unfamiliar game/gametype, the first thing you're going to have to do is rebind almost your entire list of commands that you couldn't possibly hope to understand the uses of as a new player anyway"

gg

I did specifically campaign on the forum to get the keymap fixed for quite a while at once point several years ago and still couldn't get anyone to do anything.
Last edited by Mastametz on Fri Mar 30, 2018 7:23 pm, edited 1 time in total.
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zombywoof
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Post by zombywoof »

minigun wrote:QUOTE (minigun @ Mar 29 2018, 04:25 PM) I always wondered what wrecked allegiance. Ps and Xbox? R8 or r9? Call of duty and wot? Everyone grew up and had kids? Balanced the game so much it stripped the fun away? The massive in fighting? Metz? <-----lol I always liked that one.
Shizoku wrote:QUOTE (Shizoku @ Mar 29 2018, 10:35 PM) Maybe nothing really wrecked it, maybe it's just an old game that was never that popular. I think the better question is what could have we done or can do to make it more popular?

Probably taking 18 years to change the default controls to wasd, or maybe not banning metz enough. More bans for metz!
I think the main problem lies in how long individual games last. If you look at the popular games, you'll notice that their average games are typically shorter than 30 minutes. Here's some data for League, which whether or not you like it is one of the, if not the, most popular multiplayer games on the market.

The main trend you want to notice here is that even competitive LCS games which always end in one side blowing up the nexus, they last an average of 32 minutes. Hour long games are incredibly rare. At all other levels, the average game length is far shorter than that. Starcraft lasts about 20 minutes. Overwatch is at about 15 minutes which is where I suspect most FPS are.

Now, this isn't to say that Allegiance can (or should) have its gametime compressed down to 15-20 minutes. I think a good time frame for us to shoot for with Allegiance is 30-45 minutes. 15 minutes of basic tech, 10 minutes of enh tech, 5 minutes of adv tech, with a little more time thrown on at various levels for some of the games. But we do have a problem with Allegiance which is that basically all squadgames take 1 hour plus, baring some ridiculously lopsided shennanigans. Aarmstrong has his videos from the 2008-2009 heydey of PK, when PK was top dog and into the beginning of the SysX era, and almost all of those games are >45 minutes long with more than half of them sitting in the 60-90 minute range.

Fixing this is an open-ended question, really. I think the solution lies in nerfing the weapon damage of most ships at the enh/adv levels of tech. In my mind this accomplishes two things: first, it makes end-game runs like bomb runs more likely to succeed as nans last longer and no one can spike the HTT out from under the nans. Second, it helps prevent that awful tech stall when both sides kill each other's miners and are now forced to try to payday their way into something besides nan2 bomb runs against mini2 hvies since it's harder to kill miners with weaker guns.

Despite being accused of "not thinking" (lol! If there's something I never stop doing it's think... and eat...) I've been tossing this idea around for a while. I have to fix the figs from PCore15 first, but PCore17 is going to start having the tiers of tech rebalanced, generally making basic bomb runs less effective while rendering the game enders more effective.

The only thing I'm not sure about is what I want to do with sup. Figbees are popular (and fun to fly, leading to exciting gameplay moments), but it's kind of odd to me that sup is sort of torn between that and hvy bbrs. Do hvy bbrs go away? Do I leave hvy bbrs as an "everyone can go this route"? Should it ever be correct to go hvy bbrs over HTTs as exp? I'm just not sure.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Mastametz
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Post by Mastametz »

DOTA is a free, old, overly complex, clunky, GAME MOD, with mediocre graphics, games lasting 30-70 minutes, any one person can sabotage the game for their team, has a lousy language/region system so half the time half your team doesn't even speak the same language, has frequent connectivity issues, the most toxic community of any game i've ever played, community developed heros and skins, yet has multi million dollar international tournaments every year (and countless smaller tournaments)

But it isnt reliant on game commanders in order to play the one (conquest) gametype, has sensible keybindings upon install, and runs on an Elo ranking system for matchmaking in order to keep teams balanced.
Last edited by Mastametz on Fri Mar 30, 2018 11:24 pm, edited 1 time in total.
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