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Posted: Fri Oct 20, 2017 3:23 am
by zombywoof
It was nice to see you back in game Adaven!

Posted: Fri Oct 20, 2017 5:02 am
by Psychosis
Adaven wrote:QUOTE (Adaven @ Oct 19 2017, 09:13 PM) Do you also have the high(er) resolution files Quia pulled from MS's original Photoshop files? These have the advantage of maintaining the original look and feel, but with a modest (2-4x) increase in resolution.
my god, can we please get these assets in the steam build? just set the default to a reasonably modern PC

Posted: Fri Oct 27, 2017 10:52 pm
by beeman
Psychosis wrote:QUOTE (Psychosis @ Oct 20 2017, 12:02 AM) my god, can we please get these assets in the steam build? just set the default to a reasonably modern PC
+1
+1
+1
+10000000000000

Posted: Sun Oct 29, 2017 7:45 pm
by Bunnywabbit
We uhm... We can't find them...

Posted: Mon Oct 30, 2017 10:31 am
by MagisterXF94
Guess i need to post an update.

My texture pack, blows up allegiance by causing the DX9 render to go out of memory.


I have asked wasp to find a fix that imago made to solve this problem.


Will keep you informed

Posted: Mon Oct 30, 2017 11:16 am
by Spinoza
Senor NoirSol wrote:QUOTE (Senor NoirSol @ Oct 30 2017, 02:31 PM) Guess i need to post an update.

My texture pack, blows up allegiance by causing the DX9 render to go out of memory.


I have asked wasp to find a fix that imago made to solve this problem.


Will keep you informed
To be more exact, it's not clear it's actually a memory issue or some specific files that trigger a bug that manifests as a memory issue.

I'm running with the 2K environments, planets and rocks and have no issues.

This is why I was begging for Steam DLC/workshop support.
If we had that, we could put out a lot of stuff and get back crash reports from people trying out various mod combos.

Posted: Mon Oct 30, 2017 11:25 am
by MagisterXF94
mind if i send you some stuff when i get home?

Posted: Mon Oct 30, 2017 11:49 am
by TheRock
I also tested your texture pack a while ago. It had a corrupt file in there which made me crash: "bgrnd55bmp.mdl".

Posted: Mon Oct 30, 2017 12:03 pm
by Spinoza
Senor NoirSol wrote:QUOTE (Senor NoirSol @ Oct 30 2017, 03:25 PM) mind if i send you some stuff when i get home?
Yes please. We definitely need more cross testing. and Cross nanning.

Posted: Mon Oct 30, 2017 10:54 pm
by Painal
I had done extensive testing in conjunction with Imago before I got banned again, and had compiled the high res installer - nothing lead to believe that there were files in particular causing problems (we figured it might have been the Draconium models) and that the consistent way to generate crashes was just to add enough high res textures until it started causing crashes (which I managed without any of the first gen drac models, though they definitely were making the problem worse when implemented just due to their size)