The ship is Advanced Fighter(488). In static_core, all 3 values for yaw,pitch & roll for this ship are set to 1.0472
Which is what I get when debugging the mission (line 8126 and line 8132):
Code: Select all
float pitch = pht->GetMaxTurnRate(c_axisPitch);
...
float yaw = pht->GetMaxTurnRate(c_axisYaw);As you said in a previous post here, this makes no sense.
To test ICE and the core loading code, I modified and changed yaw & pitch values for advfig488 to different values: these new value are correctly showing in the 2 lines above.
So for sure now, it's not a core or ICE issue.
The problem is elsewhere. But I still don't understand it clearly so I can't really investigate more.
may be try explaining the problem from scratch without referring to any code and values ?
QUOTE Once the game is started, don't move, just zoom in at the base in front of you and move the joystick. Do this with both running clients and you can clearly see that the fig using the X values from the core is far more sensitive (slewing 67.5 degrees per second) than is the other client where you have 1.0472 in both axis max turn rate values.[/quote]
so it's about JS sensitivity & dead zone when zoomed and only when zoomed ? yaw sensitivity only ?
something that changed between R4 et R5 ?

