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Posted: Tue Jun 30, 2015 4:52 pm
by Djole88
and I apologize for not making the deadlines but I have to live too you know...
The project has not been canceled and as soon as I get out of the mess I'm currently in I'll keep developing. The beauty is that the things alleg2 depends on keep upgrading so any time we publish it the graphics will be relatively nice.

If we do have a c++ dev willing to assist us that would be awesome too.
The most urgent this is: we need to export a lot of function so p32 could continue to develop his side.

Posted: Tue Jun 30, 2015 6:46 pm
by Zwitter
Papsmear wrote:QUOTE (Papsmear @ Jun 30 2015, 11:58 AM) Allegiance 2

ALLEGIANCE 2 $#@!ING CONFIRMED, NIGGAS!!!!





THAT @#(! HAS BEEN CONFIRMED, LATE 2015 RELEASE DATE






Posted: Tue Jun 30, 2015 6:52 pm
by Papsmear
Djole88 wrote:QUOTE (Djole88 @ Jun 30 2015, 12:52 PM) and I apologize for not making the deadlines but I have to live too you know...
The project has not been canceled and as soon as I get out of the mess I'm currently in I'll keep developing. The beauty is that the things alleg2 depends on keep upgrading so any time we publish it the graphics will be relatively nice.

If we do have a c++ dev willing to assist us that would be awesome too.
The most urgent this is: we need to export a lot of function so p32 could continue to develop his side.

It may be helpful to post your needs in the Developer's Lounge forums in case it get's missed here.

Posted: Fri Jul 03, 2015 6:49 am
by Broodwich
Zwitter, bring me my steed