Yo

Allegiance discussion not belonging in another forum.
Djole88
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Post by Djole88 »

and I apologize for not making the deadlines but I have to live too you know...
The project has not been canceled and as soon as I get out of the mess I'm currently in I'll keep developing. The beauty is that the things alleg2 depends on keep upgrading so any time we publish it the graphics will be relatively nice.

If we do have a c++ dev willing to assist us that would be awesome too.
The most urgent this is: we need to export a lot of function so p32 could continue to develop his side.
Zwitter
Posts: 277
Joined: Wed Aug 18, 2004 7:00 am

Post by Zwitter »

Papsmear wrote:QUOTE (Papsmear @ Jun 30 2015, 11:58 AM) Allegiance 2

ALLEGIANCE 2 $#@!ING CONFIRMED, NIGGAS!!!!





THAT @#(! HAS BEEN CONFIRMED, LATE 2015 RELEASE DATE





Papsmear
Posts: 4810
Joined: Sun Jul 06, 2003 7:00 am
Location: Toronto, Canada

Post by Papsmear »

Djole88 wrote:QUOTE (Djole88 @ Jun 30 2015, 12:52 PM) and I apologize for not making the deadlines but I have to live too you know...
The project has not been canceled and as soon as I get out of the mess I'm currently in I'll keep developing. The beauty is that the things alleg2 depends on keep upgrading so any time we publish it the graphics will be relatively nice.

If we do have a c++ dev willing to assist us that would be awesome too.
The most urgent this is: we need to export a lot of function so p32 could continue to develop his side.

It may be helpful to post your needs in the Developer's Lounge forums in case it get's missed here.
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Broodwich
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Post by Broodwich »

Zwitter, bring me my steed
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
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