New Player First Impressions
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spliffyhat
- Posts: 1432
- Joined: Wed Oct 19, 2005 7:00 am
- Location: Pandora
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ZgArtBSBLSMSAGWYOOTUIARTS...................................Official Finger Exerciser®...........................Official Zone Game Artist®
I think the intention of the six months was to warn them you are kb bait for awhile, followed by boot bait by impatient long timers, followed by mutiny prone for oh give or take six months.
That being said even I can claim to be basically pod proof dog fighting someone with less than double digit experience, things (given game size) may now be different but I find it hard to grasp giving a errm 1 most a money ship other than perhaps a lux.
Honestly 10 games gives you, theoretically, the ability to know how to fly the basic ships, but know the game not a chance in hell. It is sweet that no one eviscerated the new guy this time but once you have more than errm five a side I've never seen a protected rank worth even a midrange pick.
That being said even I can claim to be basically pod proof dog fighting someone with less than double digit experience, things (given game size) may now be different but I find it hard to grasp giving a errm 1 most a money ship other than perhaps a lux.
Honestly 10 games gives you, theoretically, the ability to know how to fly the basic ships, but know the game not a chance in hell. It is sweet that no one eviscerated the new guy this time but once you have more than errm five a side I've never seen a protected rank worth even a midrange pick.
Ssssh
Spliffy,I've been trying to get AI commanders for over 6 years now. The only time you get even comms is when you have an event,and then they may only want to comm 1 game.People who say it's the players fault for not stepping up: stop guilting people over human nature...it's not a solution!.Even if you get 2 teams when it's un-even...everybody knows the outcome almost all of the time.
They actually started a core called "RaumCore" that is somewhere, that has both sides auto building,so all the "commander" has to do is place everything.Unfortunately, to kind of make fun of me, they made it to just buy everything instead of prioritizing investment.
Last edited by raumvogel on Sun Jun 14, 2015 4:06 pm, edited 1 time in total.

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qqmwoarplox
- Posts: 1647
- Joined: Thu Feb 09, 2012 8:18 pm
CaptStrongShaft wrote:QUOTE (CaptStrongShaft @ Jun 12 2015, 12:45 PM) This page.... http://www.freeallegiance.org/FAW/index.ph..._learning_curve
What $#@!ing moron is in charge of the wiki? He should be punched in the head. Not like any brain damage could make it any worse.
Anyone who knows what Dwarf Fortress is will be scared away by a game insisting to have a learning curve steeper than it.
This game's complexity is MASSIVELY overstated. Especially compared to $#@!ing Dwarf Fortress. This is a very $#@!ing simple game with some modest customization and a conquest style game mode. Aside from commanding, the steepest part of the learning curve is figuring out how to bind 6 degrees of movement to a keyboard and mouse setup your first time.
Here, this is this game in a nutshell:
1. Scouting phase
You pick a $#@!ing scout and you go fly around in a circle around the different sectors and drop probes. Harsh! This can be really tough for someone with a double digit IQ, I guess. An early push or rush into enemy base to harass miners may or may not occur depending on map size, player aggressiveness, and how quickly the map is scouted.
2. Early push
This is the part where people kamikaze the $#@! out of the opening constructors/miners and it usually happens during the early scouting phase. Again, this is not $#@!ing complicated, and can be boiled down to "Follow/defend constructor," or "Find and murder enemy constructor/miners." If you're capable of following simple orders, you're capable of playing allegiance up until this point.
3. Mid game
This is the part where both factions have usually decided upon their primary tech choice. You do all the same @#(! you've been doing, only now you have ships that don't suck total *#$@. Bombing runs may or may not happen around this point. Miner defense and offense is most likely being applied here, and constructors are probably consistently being pushed to new sectors.
Bombing phase
This part may or may not happen depending on your faction / tech choice and the timing is dependent on multiple factors (NONE OF THEM NON-COMMANDERS NEED TO CONCERN THEMSELVES WITH). The most complicated aspect of this part is convincing people to pilot scouts and shoot blue donuts at a bomber.
4. End game
This is the part where both factions have Hints or Adv Figs or w/e with appropriate weapon upgrades. WOW THIS PART IS $#@!ING HARD: YOU KEEP DOING THE SAME @#(! YOU'VE BEEN DOING FOR THE LAST 10-20 MINUTES. Bombing runs will most likely be replaced with stealthed HTTs, stealth bombers, galv runs, or whatever the $#@! the common meta is now. The murder of miners and constructors can potentially end the game here. Scouting is still necessary.
The best part about all of this is that you do not need any fucking awareness whatsoever of it to be an asset to your team. If you do as you are $#@!ing told the only thing preventing you from winning is the competency of your commander and your team's overall ability to kill things.
You're all fucking retards patting yourselves on the back for playing a game, stop it. Dwarf $#@!ing Fortress you want to compare your $#@!ing skill floor to if you want more players.
$#@! I'm mad, how can you be os goddamn dumb, stop it.
QUOTE Aiming in Allegiance is hard. It requires knowledge of the speed of the bullets and the ability to lead in a 3D vector space where the other guy is trying to dodge. Most games these days don't require leading at all so it is not a skill new gamers are going to have coming in. They're used to their call of doodie or borefield '42 PUGs where they can get some kills no matter how bad they are just by pointing and clicking. Now add in deflection shots, etc., that you get from 3D movement and you have a lot of newbs who cant even hit a bomber from 200 metres.[/quote]
Great way to alienate every potential player who enjoys those games.
Who is the fucking retarded COCK in charge of the wiki?
It's bad enough one of the first things you see when you come to this website is "TAKE A CLASS TO LEARN HOW TO PLAY THIS GAME"
That is going to scare off most people. Make a fucking config file that defaults the key bindings to a WASD-similar set up. You immediately remove 80% of the barrier to entry. Potential players don't need to be told over and over again
QUOTE THIS GAME IS REALLY $#@!ING HARD!!!! IT'S SO COMPLEX, YOU HAVE NO HOPE OF UNDERSTANDING IT IN A TIMELY MANNER![/quote]
Last edited by Zwitter on Tue Jun 30, 2015 2:41 pm, edited 1 time in total.

