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Posted: Sat Mar 28, 2015 3:44 pm
by Deathrender
Terran wrote:QUOTE (Terran @ Mar 28 2015, 12:43 PM) fix the damn ship selection buttons? :P
That's an issue with the screen resolution. Put the resolution above 600x800 and you won't have the problem.

Posted: Sat Mar 28, 2015 3:45 pm
by raumvogel
Terran wrote:QUOTE (Terran @ Mar 28 2015, 11:43 AM) fix the damn ship selection buttons? :P
Yea, unplayable until then.

Does anyone know if we have a version history for release 302? I have to update all of the d/l sites to reflect 302.

Posted: Sat Mar 28, 2015 3:59 pm
by MagisterXF94
Terran wrote:QUOTE (Terran @ Mar 28 2015, 04:43 PM) fix the damn ship selection buttons? :P
Djole has to post an update he raised the normal rendering res 1024x648

Posted: Sat Mar 28, 2015 4:51 pm
by KingJoffrey
Blacksun94 wrote:QUOTE (Blacksun94 @ Mar 28 2015, 11:59 AM) Djole has to post an update he raised the normal rendering res 1024x648

Damn! My screen only goes up to 800x600...

Posted: Sat Mar 28, 2015 7:15 pm
by MagisterXF94
go into the graphics device menu under option and up it.
If trolling, good for you sir

Posted: Sat Mar 28, 2015 8:06 pm
by Deathrender

Posted: Sat Mar 28, 2015 9:31 pm
by Wild
Blacksun94 wrote:QUOTE (Blacksun94 @ Mar 28 2015, 10:59 AM) Djole has to post an update he raised the normal rendering res 1024x648
imo its not necessary and logical forcing everyone to play in a higher resolution when the game is meant to be played in 800x600 and the mdl files havent been fixed yet to make the "in base" look fit the screen and not just half of it. The choise should be up to the player, not a "get used to it even if you dont like it"

Wild.

Posted: Sat Mar 28, 2015 9:35 pm
by cashto
Okay, so we got:

Zombie rocks (bases appear within rocks to players who join after the constructor has built; also, bases (in our case, a Dreg exp) are sometimes invulnerable to AB missles even for players that don't see the zombie rocks).The red text for text completion / docked by players overlaps chat area and looks ugly as @#(!.A special $#@! you to whoever swapped the position of Confirm Change and Default Layout buttons.

Posted: Sat Mar 28, 2015 9:59 pm
by MagisterXF94
cashto wrote:QUOTE (cashto @ Mar 28 2015, 10:35 PM) Okay, so we got:

Zombie rocks (bases appear within rocks to players who join after the constructor has built; also, bases (in our case, a Dreg exp) are sometimes invulnerable to AB missles even for players that don't see the zombie rocks).The red text for text completion / docked by players overlaps chat area and looks ugly as @#(!.A special $#@! you to whoever swapped the position of Confirm Change and Default Layout buttons.
Point 3: part of Cort UI blame Cortex.

Posted: Sat Mar 28, 2015 10:02 pm
by Student
cashto wrote:QUOTE (cashto @ Mar 28 2015, 02:35 PM) A special $#@! you to whoever swapped the position of Confirm Change and Default Layout buttons.
+1, it'll get some getting used to.