Posted: Wed Mar 11, 2015 4:26 pm
I totally misread that. Woops!
Space battles since 2000
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Giga also has a shield perk. Not much but stillCulmination wrote:QUOTE (Culmination @ Mar 11 2015, 05:42 AM) Dreg got a 10% bump in yeild, unless I'm reading it wrong. Still sucks to have giga hull...especially when your cons (and miners I guess) are even squishier than giga (basic vs. enh) and way more expensive.
^From WC03 changelog. From what I can find PCore001 was built on WC03.Weedman wrote:QUOTE (Weedman @ Mar 13 2013, 06:26 PM) I am increasing interceptor thrust values from 300, to 400. It means they have
better acceleration. The side effect is it limits their top "cruise" boosting speed. I think that in order
to create some semblance of fairness, no ship should be going 450 mps. I think 300mps or slightly over should be the
limit. A benefit to a higher thrust, is ints also slow down from 250 mps faster so it is easier to engage rather than
overboost. Also their side and reverse thrust ability will be improved by changing the thrust value.
I half-reverted weeds changes to int thrust - he put them from 300 to 400, and I put them to 350, but made afterburners 50 stronger to have the same boosting power (except long distances with reloads). Not sure what else weed touched on ints, especially compared to DN which was before my time.phoenix1 wrote:QUOTE (phoenix1 @ Mar 11 2015, 06:04 PM) Giga also has a shield perk. Not much but still![]()
Also yeah, it's possible their econ will be put back to its DN levels.
It is my recollection that WC1's changes to interceptors were reverted by P32. If that recollection is incorrect then I'll probably do the reversion myself.
Oh and Shiz? It's ok I have no faith in myself either![]()
Well Vanguards do carry a very hefty cost, especially since Skycap was taken off of gunships. It was a straight revert to the DN value since Peenix is so bad right now.Phantom032 wrote:QUOTE (Phantom032 @ Mar 11 2015, 11:11 AM) Hyperboost change - ugh no. Its way too much. If it had a chargeup time in which your signature would go down, fine. But its instant 30% sig + huge accel now. Meaning scouts would see it at 720m, adv sfs at 600m (basic sfs even less) and adv figs at 240m. Only ints with pps have a chance of fighting these now, and even then you need pp2 because otherwise they will just boost out of pp1 range so quickly.