R8 beta test saturday 14th sgt

Allegiance discussion not belonging in another forum.
Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

So I logged into beta but no one is here. I guess the test isn't happening?
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MagisterXF94
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Location: Trieste, Italy

Post by MagisterXF94 »

Shizoku wrote:QUOTE (Shizoku @ Mar 14 2015, 08:24 PM) So I logged into beta but no one is here. I guess the test isn't happening?
I''m on
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
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Location: Trieste, Italy

Post by MagisterXF94 »

COME ON!
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Well push this to next week
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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Deathrender
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Location: Alberta

Post by Deathrender »

Beta Hi-res texture crashing issue seems to be fixed.


This @#(! looks amazing. :iluv:

Beta test tomorrow! Let's make it happen!
Last edited by Deathrender on Fri Mar 27, 2015 6:39 pm, edited 1 time in total.
phoenix1 wrote:QUOTE (phoenix1 @ Jul 22 2017, 05:58 PM) Mini ac gunner mount was removed because somewhere along the lines we had a core dev that said, "I really hate Terran and want him to be miserable." And all core devs ever since have agreed.
Djole88
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Post by Djole88 »

I need to push the update to svn, min combat resolution raised to 1024x768
MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Djole88 wrote:QUOTE (Djole88 @ Mar 27 2015, 07:45 PM) I need to push the update to svn, min combat resolution raised to 1024x768
<3 Where should i send the beer to?
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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MagisterXF94
Posts: 1935
Joined: Fri Aug 23, 2013 9:46 am
Location: Trieste, Italy

Post by MagisterXF94 »

Update:
After testing with DR, we confirmed that the crashing issue with high res, is sadly related to draconium.
We tested on pcore 8 with this: http://www.german-borg.de/files/HighResTextures.7z installed.
Bios, Rix and Omicron all crash to desktop when pressing the force launch button, at 2048 texture res.
On another note Allegiance seems to be using almost 6GB of ram on my machine with the high res on.
(No wonder that those with less powerful pc's crashed).
DR reported 3.5 gb of ram usage on the same settings.
The crashing would not happen on a core without Drac.
THis was tested in a R8 beta environment.
QUOTE ^cashto@Elem (all): yeah, i imagine if you're rusty, you could build op short for no reason, build a naked ref, then go two techpaths even though your mining is by all objective standards $#@!ed[/quote]
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