HTT guide

Allegiance discussion not belonging in another forum.
Kumquat
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Post by Kumquat »

Where did you find it Shiz?!?
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Shizoku
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Post by Shizoku »

Found it looking through this http://fao.german-borg.de/modules.php?name...&highlight=

P1 can you post your numbers proving that it is more benificial to deal out ram damage vs acceleration correction when rammed.
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zombywoof
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Post by zombywoof »

No numbers but intuitively it's fairly obvious. Ram damage is based partially on mass (ask a dev for the specifics) and you have no benefit to correcting yourself after rams by being lighter. This last part is the intuitively obvious part, mind.

See, the argument is fairly simple: while it's true that your acceleration goes down when you are heavier, that's because your mass has gone up. This means that you're going to move less and have your momentum changed less after a ram because you're more massive.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
TheAlaskan
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Post by TheAlaskan »

Alright, if no on else will break down the formula, I will. I just finished playing my hockey game and am drunk.

Mass x hubris / velocity + mass = win
zombywoof
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Post by zombywoof »

Were you drunk DURING The hockey game? Because that sounds like a lot of fun and an easy way to die.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
TheAlaskan
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Post by TheAlaskan »

I'll admit that I loosened up the liver before the game.
zombywoof
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Post by zombywoof »

Dude that's sweet.

You gonna be on Friday night? I'd love to have you and Shiz constatly make fun of me on mumble while we all Alleg.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Kumquat
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Post by Kumquat »

I thought for sure I had also written a guide on HTT work. Huh. Sweet to find the bombing guide though. I would revise it if I actually cared heh
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Kumquat
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Post by Kumquat »

In other news you know what kills me? People who ruin surprises. It amazes me how many people ruin the surprise of the first HTT or SB attack. Your opponent only has a vague idea of when you might end up with the SB or HTT and so the first strike is the one with the highest probability of success. Instead of taking a bit more time and lining up on an important target instead an outpost or teleport is usually the first to fall.

If at all possible, make your HTT target a tech base or the gar. I can't even state how many times I have seen, especially in a map such as IO, where NOBODY goes into the mid sector and only has a probe or two in the general area. If you take a roundabout path and barrel into the aleph with rams and nans on your first strike then that gar is going to be toast 9 times out of 10, especially if you time it so they are all involved on offensive missions. It just kills me when I am lining up for a game altering cap and some doofus goes and alerts them by taking some back water outpost that nobody cares about.
Last edited by Kumquat on Thu Dec 04, 2014 7:58 pm, edited 1 time in total.
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kaiser33
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Post by kaiser33 »

regarding mass, rammage and velocity stuff i can agree in that higher mass is beneficial in both speed and counterramming, since mass affects acceleration not speed, your scouts ram will be less efficient, but it speed will keep increasing, when you are lighter, you hit a high speed but it quickly drops.. its kind of the same either having more mass but less ram speedup than being lighter with more ram speed up.. however, being rammed in the front will obviously reduce less speed when being more bulky, but it will make you catch up speed with a little more effort.. sometimes its best to be an unstoppable bulky ship for a long run, and sometimes you need to be more agile for quick response to events.. that said i'd suggest going bulky for long runs and being as weightless as possible for surprise runs.
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