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Posted: Sun Sep 28, 2014 4:37 pm
by Bacon_00
Tempted to back it, looks awesome...
Posted: Sun Sep 28, 2014 6:01 pm
by HSharp
I would advise you back it.
I have backed 3 games on Kickstarter.
Elite Dangerous, Rimworld and this. This is a game I really want to play and I believe these developers can deliver. I don't back lots of projects but the ones I do back tend to work out quite well.
They have a good preview, they have a good plan and they don't look like they want to get bogged down in feature creep (notice the lack of stretch goals) and they seem like a good bunch of nerds. It's a bit long for any final payoff being Late 2016 being the release date but I waited a long time for Elite Dangerous as well and that is coming along very nicely.
Posted: Tue Oct 07, 2014 2:06 pm
by HSharp
Another
video which I think I prefer, doesn't have the ominous ending of the other trailer but this shows a bit more of how the gameplay might look like waking up when under attack.
Posted: Wed Oct 08, 2014 3:55 am
by juckto
On the subject of DOTA, I've thought about how I'd make Allegiance 2 (if I won the jackpot and could hire a company of programmers) and I reckon some aspects could be incorporated. Like garrisons and outposts spawning creeps, to keep the action going without needing lots of human players.
I'd modify it though, with some sort of defence/offence slider the commander can tweak for each sector. And some sort of pack mentality for the creeps "if next sector is an enemy base with strength 60 and my pack only has strength 40, camp aleph until more creeps arrive"
Posted: Wed Oct 08, 2014 9:57 am
by peet
@juckto: like MinerAI - ish ships? It must be possible to implement a modified Miner flying code on other ships? Auto combatAI seems very hard to code. Like preventing a scout attacking a garrison.
Posted: Wed Oct 08, 2014 6:49 pm
by juckto
No need to start with miner ai, there's the combat ai from the training missions.
But that's so terrible I wouldn't bother trying to use it to create creep waves. Like I said, this is allegiance 2 pipe dream stuff.
As to damaging bases, I guess you could put bombers in creep swarms. Or make bases damaged by any creep weapon, but like 10 need to be attacking at once to overcome the station's shield regen. Then I guess you've got the problem of target priority if opposing players/creeps arrive/launch.
Posted: Wed Oct 08, 2014 11:24 pm
by HSharp
If it's an Allegiance 2 thing then it could probably be coded to be easily scripted for AI, but as stated it's pretty much a pipe dream so.....
However Flagship isn't a pipe dream, it's real and it looks beautiful, I hope it gets backed.
Posted: Sat Oct 11, 2014 11:46 pm
by ryjamsan
Seems funding was "canceled 8 hours ago"?
Posted: Sun Oct 12, 2014 12:06 am
by HSharp
Yeah the guys didn't think the kickstarter was going to get finished so just ended it early. They are still planning on making the game though, just guess it's going to take a bit longer
Posted: Sun Oct 12, 2014 12:42 am
by Bacon_00
They should have asked for less. 95k Euros is too much -- ask for 50k and then see how much more you can get. 50k would have been better than 0.