Only Belts and Bios have 512x512. IC, Giga, and Rix have 512x256. I don't know if you'd want to leave them as is or oversample to make them "square". There's a lot of miscellaneous sizes for smaller things, but are still higher res than the default (128x128 vs 64x64), so you have to be careful you don't miss anything.factoid wrote:QUOTE (factoid @ Feb 5 2014, 05:51 PM) We've got the source textures right? There should be able 24 bit 512x512 textures for most assets, yes? I can assist with this if someone can outline what we need specifically.
EDIT: I'd downloaded those 32 CDs of stuff... I just haven't looked at them yet.
I'm not sure if there is high-res asteroids in the CD's. The original softimage files are there, and you can download a free version of softimage xsi (XSI Mod Tool, I think) that is able to mostly import the original files. In theory we could then bake whatever texture size we wanted, but I never got all the way through it.
I think Quia went through and packaged everything she could find on the CD's. I think I remembered an issue with one or two of the files, but it's been several years, so I could be wrong.