1 sc tower can be handled even by a single basic fig if he knows what hes doing (missile faction only). Its when theres more than 1 that they get strong and can only be defeated by a group. Since TF has no caltrop, they need those SC towers, especially some at the start to help d miners/ prevent bombrushing. However, they dont need to be able to build 2 at a time in a small game. I think I will simply tie the 2nd tower to "sy on" flag, as I have to agree that spamming sc towers like mad is just too good in small games.Vortrog wrote:QUOTE (Vortrog @ Sep 18 2013, 12:57 AM) oh, and is there any easy way to remove SC towers from TF start? Link em to techbase or something else so they can have them, but not just from day dot.
Heck, make em free research of say 4mins would even be good enough
To the rix issue: rix killed everything (including miners) before the change. The figs just went whereever they wanted and no ship was capable of stopping them - even most enh. tech ships had problems. Also, enh rix figs or even basic figs with energy GA could already rip since the beginning of the year with weedcore1. Reverting to the old state is not an option. Most of the issue with rix right now is that you need to use a different strategy against rix - your miners need babysitting from the start of the game. That is not "broken" and your call of "disgusting" is funny, because its like going against tac. Do you find tac disgusting?
And it definitely is possible to balance; one can work with energy recharge on the scout, fig and scout hitbox size, the time it takes to rip and many, many more things - that im currently playing around with trying to find a good solution. Going "ohhh this faction has a unique thing thats strong, must remove" is NOT a way to properly balance cores. Its a last resort if theres absolutely no way of balancing it without removing another thing special to a faction. If you wanted that you could always go and play a game on faircore. Or make your own core, if faircore is not equal enough. /rant
Until the new core is done, some tips for commanders: If your opponent insists of going rix and you cant handle that normally, go TF. No missiles means rix cannot kill sc towers easily and tf scouts are nearly as good as rix fighters for people with the same skill level.
In general, rix real weakness lies in their early game defense: nanning scouts cannot be ripped to, scouts that were ripped to cannot nan properly. Miners do not have good hull. So make your people attack as a group while securing your mining sectors with 1-2 people camping alephs as well as caltrops and towers. Have someone else run down sr scouts in your non-caltropped sectors. You'll be surprised at how effective that is. I've actually seen someone push a TF miner to the enemy miners as "carrier" and it didnt only work, it worked fantastically. Mostly because quite a few rix pilots were podded far away from home by sc towers
Against well-organized teams (a rarity these days) you will need eye on both sides of the camped alephs, to see if a larger forces of rix ships is ripping in over time. That way you can move your miners or get a proxer/camp there.
Remember, think of rix as starting with sfs - they may just appear on your miners/cons anytime, so sit on the damn things and go for those rix ships as soon as they become visible instead of sitting in base and launching when "miners are under attack".
I do not think the core will be done this weekend as I've been fairly busy in RL, but I should get it done for the weekend after that for sure.

