Sheriff Metz wrote:QUOTE (Sheriff Metz @ Jan 22 2013, 07:20 AM) It's not a balance issue, it's a game settings issue.
HvyScout vs SF on miner hunting.
Fig: You boost into the sector in numbers and power the miner.
SF: It takes a lot of time to set up, recharge energy, destroy the defenders (if you can) and kill the miner (if you have enough energy left).
Int: You boost into the sector in numbers and power the miner.
Rix HvyScout: Because of your low sig it's easy to sneak into the sector and call reinforcement. Your group kill the defenders with the 1.2k MiniAC and power the miner.
With R6 ripcord upgrades it's much easier to create a concentration: First scout spots the miner (t + 0 sec), 2nd scout rips in (t + 10 sec), 3rd scout can start ripcording after the 2nd one is in (t + 20 sec), 4th scout can start ripping to first scout (t + 14 sec), once energy is recharged (takes only 3.33 secs), 5th scout can rip to 2nd scouts (t + 30 sec), 6th can rip once energy is recharged (t + 24 sec), 6th (t + 34 sec)...
You can have the whole team in that sector within a minute if done right.
Creating such a concentration of firepower is not possible with any other "tech tree" in that short time. Just wanna see the first squad game, where the other team gets powered with that old but massively improved tactic.
EDIT:
If remember correctly, a well coordinated team can rip to that sector within below 10 secs. All you should need to do is setup ripcord targets:
(t+0) Scout 1 spots miner(t+0) Scout 2 starts ripcording to Scout 1(t+1) Scout 3 targets Scout 2 and starts ripcording, after Scout 2 started ripcording(t+2) Scout 4 targets Scout 3 and starts ripcording, after Scout 3 started ripcording(t+3) Scout 5 targets Scout 4 and starts ripcording, after Scout 4 started ripcording(t+4) Scout 6 targets Scout 5 and starts ripcording, after Scout 5 started ripcording(t+5) Scout 7 targets Scout 6 and starts ripcording, after Scout 6 started ripcording(t+6) Scout 8 targets Scout 7 and starts ripcording, after Scout 7 started ripcording(t+7) Scout 9 targets Scout 8 and starts ripcording, after Scout 8 started ripcording(t+8) Scout 10 targets Scout 9 and starts ripcording, after Scout 9 started ripcording(t+9) Scout 11 targets Scout 10 and starts ripcording, after Scout 10 started ripcording(t+10) Scout 12 targets Scout 11 and starts ripcording, after Scout 11 started ripcording(t+11) Scout 13 targets Scout 12 and starts ripcording, after Scout 12 started ripcording(t+12) Scout 14 targets Scout 13 and starts ripcording, after Scout 13 started ripcording(t+13) Scout 15 targets Scout 14 and starts ripcording, after Scout 14 started ripcording
Scouts next to miner:
(t+0) 1 Scout(t+10) 2 Scouts(t+11) 3 Scouts(t+12) 4 Scouts(t+13) 5 Scouts(t+14) 6 Scouts(t+15) 7 Scouts(t+16) 8 Scouts(t+17) 9 Scouts(t+18) 10 Scouts(t+19) 11 Scouts(t+20) 12 Scouts(t+21) 13 Scouts(t+22) 14 Scouts(t+23) 15 Scouts
Within 23 secs you'll have 15 scouts going for that miner. Happy hunting...
PS:
This can be even topped, if you take into account that a hvy scout recharged enough energy for a 2nd one after 3.33 secs.