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Posted: Tue Jul 17, 2012 2:38 am
by TheAlaskan
I don't encourage matic-empowerment ideas. This would give him retard strength

Posted: Tue Jul 17, 2012 7:38 am
by Mastametz
TheAlaskan wrote:QUOTE (TheAlaskan @ Jul 16 2012, 07:38 PM) I don't encourage matic-empowerment ideas. This would give him retard strength
and retard strength > old people strength

Posted: Tue Jul 17, 2012 9:03 am
by Malicious Wraith
Cheese tech that has prohibitive cost.

Anyone remember Peenix faction? :lol:

Posted: Tue Jul 17, 2012 9:47 am
by djrbk
The AI has really -really- @#(!ty aim btw.

Just try training mode and build a bunch of enemy drones. You can cut through a pack of ten drone interceptors, ten drone fighters and ten drone scouts soooo easily.

Posted: Tue Jul 17, 2012 10:30 am
by Adept
Goetia wrote:QUOTE (Goetia @ Jul 17 2012, 12:14 AM) One my greatest worries is to properly balance the AI turrets,range nerf is an obvious nerf,but i'm most worried that the AI turrets get overpowerful
250 credits for an AC turret, 500 for SC. Rate of fire (and hence damage) half that of a normal (human operated) turret.

A cruiser with four AI turrets would have the firepower of one with two human turreters, and cost 2k more. 1k credits gets you a solo bomber with the equivalent of a single gunner, or $750 adds 50% to your one gunner.

Something like that anyway.

Posted: Wed Jul 18, 2012 2:35 am
by Imago
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Jul 16 2012, 06:31 PM) imagine tp drops with 6 bombers ripping in
ahh yes, the good ol days when people played/tested alleg

Posted: Fri Jul 20, 2012 8:00 pm
by Filippe
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Jul 17 2012, 04:03 AM) Cheese tech that has prohibitive cost.

Anyone remember Peenix faction? :lol:
Can we plau Pheonix?

Posted: Tue Jul 24, 2012 10:14 am
by Adept
What did you guys think of my suggestion for half-effect AI turrets?

Posted: Tue Jul 24, 2012 1:55 pm
by Spunkmeyer
Adept wrote:QUOTE (Adept @ Jul 24 2012, 05:14 AM) What did you guys think of my suggestion for half-effect AI turrets?
Trading money-for-manpower is similar to the idea of strong SY as finishing tech, so probably has similar pros & cons.

Posted: Tue Jul 24, 2012 8:21 pm
by Papsmear
If friendly fire was on would AI turrets shoot at their own team?
How would this work in a 4 or 6 player ally game?