Posted: Sat Mar 31, 2012 2:54 am
We need more newbs like this!
Space battles since 2000
https://www.freeallegiance.org/forums/
Because that would be teamwork. We can't have any of that in Allegiance. It might break the game!Katya wrote:QUOTE (Katya @ Mar 31 2012, 10:06 PM) Why not go miner/con hunting with a scout and fighter? Things'd be killed faster, and a fighter could unequip shields/missiles, although I don't know offhand how stealthy that'd make the fighter... Maybe 80% sig? I'm kinda wondering now if you could sneak a fighter in there with a scout.
I killed a carrier solo in a scout once... does that make me awesome?cashto wrote:QUOTE (cashto @ Apr 1 2012, 01:50 AM) If you manage to pull off a kill, you will be declared an Allegiance God and comms will throw ticker-tape parades in your honor. And even if you don't make the kill, disrupting the enemy's mining is still better than nothing. Just whatever you do, as I mentioned before, find a way to do it that doesn't involve a long podride back home.
If it was an enh belter carrier and you were in a giga basic scout, yes.Sundance_ wrote:QUOTE (Sundance_ @ Apr 1 2012, 03:14 PM) I killed a carrier solo in a scout once... does that make me awesome?![]()
No, the reason I go with a scout is because you can easily sneak past the enemies con d with your speed and in a way "zerg their miners". Figs are slow, and have little fuel to keep up with a scout, useless at early miner o where you need to go far into enemy lines to find them.Katya wrote:QUOTE (Katya @ Apr 1 2012, 01:06 AM) Question for you Vogue,
Why not go miner/con hunting with a scout and fighter? Things'd be killed faster, and a fighter could unequip shields/missiles, although I don't know offhand how stealthy that'd make the fighter... Maybe 80% sig? I'm kinda wondering now if you could sneak a fighter in there with a scout.
Yes, you plan your approach to the miner in a way where you'll be approaching from the aleph of it's garr or ref. Drop a prox before you start gatting it down and it'll run through the prox, in a very slooooooooow manner. This is the most effective way to scout solo a miner, however you don't always have time to do this if you got eyed going towards them.Katya wrote:QUOTE (Katya @ Apr 1 2012, 01:06 AM) Second question is on miner AIs. As I recall, if you spook a miner it'd run straight for the closest base that it can dock with. Can you fly far enough ahead of it to drop mines in it's path and will the miner keep on flying straight through the mines? I know that spooking a miner and then dropping mines for it to fly through on the other side of an aleph used to be fairly common.
wrong for the reasons mentioned above, I am going to assume you thought we were talking about mid game instead of the beginning of the game and got confusedcashto wrote:QUOTE (cashto @ Apr 1 2012, 02:50 AM) Because that would be teamwork. We can't have any of that in Allegiance. It might break the game!
yes this is how it should be done during the mid game when the enemy team is sitting on miner dcashto wrote:QUOTE (cashto @ Apr 1 2012, 02:50 AM) Usually the scout sneaks in low sig, and the fig(s) wait(s) on the other side of the aleph until the scout tells them to go at the right time.
So true, the best pilots will always use the beginning for scout miner o, however it isn't as easy as it looks. Every bullet counts, and so does every missile. Miss a single one and it could be all for naught.cashto wrote:QUOTE (cashto @ Apr 1 2012, 02:50 AM) Oh hell yes. I wish everyone did this, frankly. It's the ABC's of Allegiance:
Always
Be
Chasing miners
(Just make sure your initial op con will plant safely first. Then it's open season!)
This. I find that usually im the only one on my team who usually goes on miner o, but on the random chance I have someone like Fwiffo on my team I always watch what he's doing or vice versa and we usually end up co-ordinating our miner o escapades.fwiffo wrote:QUOTE (fwiffo @ Apr 1 2012, 12:25 PM) one more thing to add on the subject of killing miners
if you are your teams sole miner killer, go ahead do whatever you feel is right. if u just wanna bounce miners or kill them outright, up to you.
if there are other miner killers on your team, please check to see if they are en route to kill the miner you are about to spook. you may want to stay hidden and keep an eye on the miner and use teamwork to ensure a successful miner o run rather than the chancier rambo approach.
I agree, most of the times as a scout i dont have time enough to collect more than 2 tech items, the comm asking very early to nan a con or miner, and then guess.... i die and lose the tech, but the miner lives... So, It may be good idea to bring the first tech found in the base right away.cashto wrote:QUOTE (cashto @ Mar 30 2012, 12:00 AM) I do have a bone to pick though. Tech is not as valuable as you think. Assuming you could pick up 20k of tech (not very likely actually) -- how much of that can you actually use? Not all of it is going to match your techpath. More to the point, though -- losing your initial op con is a big frickin' deal. You can always pick up that tech later. You cannot get those mining sectors back. You can't get that map control back. Lose your initial op, and there's a good chance you won't live long enough to enjoy that Retro Boost or Seeker 2 or whatever it was you picked up.
I admit that if we're going exp and I pick up mini2, I wince if I then get podded later on. Mini2 costs $5k. But losing a miner ... that's $4k replacement cost right there, in addition to up to $7.2k of He3 it might be carrying (standard miner with standard capacity -- values may differ from faction to faction). But the big impact is that your team's economy is effectively stalled for at least five minutes while you build a replacement and get it out to a productive mining sector. In the beginning of the game, you simply can't afford to do that. You'll get outteched and then slaughtered in a hurry.corelsx wrote:QUOTE (corelsx @ Apr 4 2012, 05:24 AM) I agree, most of the times as a scout i dont have time enough to collect more than 2 tech items, the comm asking very early to nan a con or miner, and then guess.... i die and lose the tech, but the miner lives... So, It may be good idea to bring the first tech found in the base right away.