Tech protection for all mk 3 tech

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Mastametz
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Post by Mastametz »

You literally pitched that higher tiers of tech are bad.
That is applicable to any topic.
and it's $#@!ing stupid.

You're just arbitrarily throwing out arguments you don't actually believe because you were worried that you wouldn't be able to steal TII tech anymore which completely ruins you
everything you posted about higher tiers of tech being bad or not good or not beneficial or whateverthehellelse is still applicable in a MKIII vs MKII scenario as well as the MKIII vs MKI scenario you "thought" we were discussing
the only difference is that this way it still allows you to bomb/carrier/frigate rush with ease since your opponent will still be discouraged from getting MKII tech, which is a problem is and of itself, because all the rush games are bad on the opposite end of the spectrum. sure, the game will end. and it shouldn't have even launched because it was just a waste of time. when it takes 20 minutes to get a game started, the game shouldn't be over in 20 minutes (even if it's dragged out for 2 hours, the game was still over at the 20m mark)
Last edited by Mastametz on Thu Mar 22, 2012 5:07 pm, edited 1 time in total.
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Adept
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Post by Adept »

Hmm, I had actually missed Masta's thread as I was sick at that time. Clearly thinking about the same problem there.
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Nightflame
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Post by Nightflame »

I pitched that more common use of mini3 and other weapon techs makes defense too easy. The majority of the cost of offensive techs like htt and hvy bbrs is already hard or impossible to steal. Yeah you can steal emp, but that doesn't stop anyone from getting htts.Thus it's the ship to ship upgrades that are most commonly stolen, and affected by this change. Higher tiers of weapon tech DO strengthen defense and promote turtling. Your opinion may differ on if that's such a bad thing.

Honestly, if games could not be won in the first 20 minutes, that would make openings even more dull than they are now. Boring openings are quite certainly a reason behind games taking 20 minutes to start. Maybe you should recalibrate your assumptions?
cashto wrote:QUOTE (cashto @ Feb 27 2012, 01:40 AM) The big brass balls award goes to Nightflame for mutinying spidey (and succeeding).
Mastametz
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Post by Mastametz »

Nightflame wrote:QUOTE (Nightflame @ Mar 22 2012, 10:24 AM) I pitched that more common use of mini3 and other weapon techs makes defense too easy. The majority of the cost of offensive techs like htt and hvy bbrs is already hard or impossible to steal. Yeah you can steal emp, but that doesn't stop anyone from getting htts.Thus it's the ship to ship upgrades that are most commonly stolen, and affected by this change. Higher tiers of weapon tech DO strengthen defense and promote turtling. Your opinion may differ on if that's such a bad thing.
Bad teams/commanders promote turtling, regardless of tech. Any good team with a tech advantage is going to cram it down your throat.
QUOTE Honestly, if games could not be won in the first 20 minutes, that would make openings even more dull than they are now. Boring openings are quite certainly a reason behind games taking 20 minutes to start. Maybe you should recalibrate your assumptions?[/quote]
Openings of PuGs are boring because there is usually only 4 people a side when the game starts and you might not even see another ship for first 10 minutes.
Openings of good squad games are seldom boring, despite the fact that in a squad game, people seldom bomber/frigate rush. and those take 20 minutes to start because everyone's always late. In conclusion, no.
Last edited by Mastametz on Thu Mar 22, 2012 5:51 pm, edited 1 time in total.
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Nightflame
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Post by Nightflame »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Mar 22 2012, 01:45 PM) Bad teams/commanders promote turtling, regardless of tech. Any good team with a tech advantage is going to cram it down your throat.
There are multiple causes for any given thing. Still, fair point.
QUOTE Openings of PuGs are boring because there is usually only 4 people a side when the game starts and you might not even see another ship for first 10 minutes.
Openings of good squad games are seldom boring, despite the fact that in a squad game, people seldom bomber/frigate rush. and those take 20 minutes to start because everyone's always late. In conclusion, no.[/quote]
So nobody plays early PUGs because they're boring, early PUGs are boring because nobody plays. Classic catch 22. Again, there are multiple causes. As for squad games, most squad games ARE practically won if you get the opening op con. The game can change > not boring.
cashto wrote:QUOTE (cashto @ Feb 27 2012, 01:40 AM) The big brass balls award goes to Nightflame for mutinying spidey (and succeeding).
qqmwoarplox
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Post by qqmwoarplox »

HAHAHAHA YOU WILL ALL BURN THE MOMENT I RETURN TO THE GAME


I approve of this
DasSmiter
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Post by DasSmiter »

Wasn't this implemented in XC?
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Nightflame
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Post by Nightflame »

XC prevented all reverse engineering of garr tech. This would prevent use of t3 tech without a corresponding adv techbase.
cashto wrote:QUOTE (cashto @ Feb 27 2012, 01:40 AM) The big brass balls award goes to Nightflame for mutinying spidey (and succeeding).
Adept
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Post by Adept »

DasSmiter wrote:QUOTE (DasSmiter @ Mar 22 2012, 10:09 PM) Wasn't this implemented in XC?
This is somewhat more systematic. Honestly I'm surprised it hasn't been done a decade ago. :unsure:

But thanks for reminding me of the starbase tech. I think the same should apply. No stealing nan2 without upgrading your own garrison for instance, I'd think.
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Malicious Wraith
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Post by Malicious Wraith »

Not that anyone will care about what I have to say, but this is an important component of economy balancing. There are a lot of viable defensive strategies that utilize tech stealing, and I actually would rather not see them go.
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