So how do we encorage this? By letting them do it that way and forcing the other team to quit / afk get fed up of playing?girlyboy wrote:QUOTE (girlyboy @ Jan 30 2012, 07:28 PM) But... shouldn't squad games at least in theory be about discouraging and combating this sort of thing -- people not putting in effort, lack of skill, etc. -- rather than accepting them as inevitable and trying to change the rules/accepted practices to accommodate them?![]()
Or "stealing" the enemy commanders win because they took so long?
To me the resign would sting the enemy commander more than letting them bore the enemy to submission....
edit: Just to be clear. I think that the current method rewards the play you're so against above. Allowing the resign would make commanders who want to be fun and effective (to actually be able to finish the game) play in such a way who would stop the enemy from wanting to resign.
In the RT vs SF/BS match, the resign would've come out around the time they were entering our home with lux's vs our lt.ints if we wanted to resign at all, I don't think that would've been a bad thing at all. The game was well and truely over, there was absolutely nothing we could've done but the game was very fun. Sitting around (or getting whored upon by lux figs) isn't the best way to end a game is it? Surely ending the game with the buzz of how close the match _felt_ would've been better than being reminded you're their bitch for 10 minutes?
(OK in this case RT barely messed around, it was only a very very short time before the bomber was sighted to come end it once it felt it was near useless but we didn't want to give up and fought to the end because of that. The game had a bit of too-and-fro and thus didn't warrent a resign however if it was on a normal night we could've well gotten two games in if we resigned when it was hopeless.
As people have pointed out, the GAMEPLAY is better than the victory/loss


