Early (beginning) stage in a game

Tactical advice, How-to, Post-mortem, etc.
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

Spunk, minigun: If I see either of you scouting 2-3 sectors from anywhere, and then 3 minutes later they push an uneyed con through that sector: I will boot you. This is the only warning you'll get.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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Archangelus
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Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

A1. This is a team game. Common sense. You can't be everywhere. Better do one sucessful job than fail at both.

A2. Full miners over cons. Cons over empty miners. Or if you feel you can, nan both, fly by ftw!

A3. Miner/Con D, this can be a lil tricky, but srtaight for the drone(usually cons will be into empty sectors), unless the base you pretend to dock is really close and you can switch cargo really fast( I at least cant). If you dont have proxes, nan and fly away!! (Yes 90% of the alleg comunity will bloody chase you 5k away from the drone just for the pleasure of podding you, and guess what?!).
Last edited by Archangelus on Thu Sep 01, 2011 4:08 am, edited 1 time in total.
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Aug 31 2011, 09:17 PM) Spunk, minigun: If I see either of you scouting 2-3 sectors from anywhere, and then 3 minutes later they push an uneyed con through that sector: I will boot you. This is the only warning you'll get.
what if they bag a miner?
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ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

Archangelus wrote:QUOTE (Archangelus @ Aug 31 2011, 11:08 PM) A1. This is a team game. Common sense. You can't be everywhere. Better do one sucessful job than fail at both.

A2. Full miners over cons. Cons over empty miners. Or if you feel you can, nan both, fly by ftw!

A3. Miner/Con D, this can be a lil tricky, but srtaight for the drone(usually cons will be into empty sectors), unless the base you pretend to dock is really close and you can switch cargo really fast( I at least cant). If you dont have proxes, nan and fly away!! (Yes 90% of the alleg comunity will bloody chase you 5k away from the drone just for the pleasure of podding you, and guess what?!).
Wise words! Nanning and flying away saves tons of cons, and the rest of his advice is sound. I would say a good thing to be sure to do is always be on command wing, and read the chat.
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Gandalf2
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Joined: Wed Oct 13, 2004 7:00 am
Location: W. Midlands, UK

Post by Gandalf2 »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Sep 1 2011, 03:17 AM) Spunk, minigun: If I see either of you scouting 2-3 sectors from anywhere, and then 3 minutes later they push an uneyed con through that sector: I will boot you. This is the only warning you'll get.
Both of them said this is at the start of the game. In what sort of crazy situation would there be an uneyed con at the start of the game? You're bound to find the cons they build at the start of the game, and it will be several minutes until the next wave of cons come out, by which time you'd expect the scouts to be on their second outing in any case.

On the odd occasion I do spend 10-15 minutes out on my first run, with 1 or 2 probes, rest prox, generally eyeing things for the rest of the team/naning whatever comes by.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
SP4WN
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Post by SP4WN »

Never all of one.

Take mostly prox and a rack of probes, gat loaded for deprobing or incase you spot an enemy miner or con and want to scare them piss them off. Lastly nan in cargo. Not having one is a cardinal sin and will cost you your head.

If your are early scout then go find those alephs, if you hear the call to come home and D, use the minimap to check the situation. The incoming offense and your defense.

Make a judgement call, as you gain more experience, the call will more than likely be the right one.

You can however hold yourself back, more often than not there is a chunk of pilots on early scouting. Sit in home and wait for your con, when it launches, find out where its going and scout ahead for it until you know the enemy is coming, then make sure your ready to defend it.

Stick with the same loadout for opening, it covers most situations that will arise at the beginning and is a good general multipurpose loadout. You can save a miner/con with just a nan and skill.

After that build up your own custom loadouts for more specific agendas like miner hunting etc.

P.S. :iluv: your posting style.
TurkeyXIII
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Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

If you guys want to voob it up by taking one or no probes on an opening scouting run then so be it and I hope you like the lobby screen, but please don't tell the new guys to do it like that. If you're prepared for everything then you'll excel at nothing, and this idea of "oh and you might need a gatt, oh and take some prox cos you never know when you'll get lucky, oh and take some other useless crap as well..." will leave you barely any cargo space for what you're there to do in the first place.

I'm well aware that it's possible to rip home, change to a more suitable probing loadout and get back in time for the second round of cons, but that can take several minutes - and all you'll achieve in that time is drop probes that you should have dropped the first time around. You would be almost literally flying in circles.
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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minigun
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Joined: Tue Jun 13, 2006 7:00 am
Location: minnesota

Post by minigun »

Since mum joined just 6 days ago, i thought we could give him an initial load out and keep it simple but effective.
mum will figure stuff out over time.
In small games it's possible to kill an undefended con with just a scout. i've done it 4
times. load a gat with cargo full of dumfire1's. every missle has to hit(at least in DN anyway). i wouldn't advise anyone to try this though :)
Cry,'Havoc!' and let slip the dogs of war -Julius Ceasar
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ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

TurkeyXIII wrote:QUOTE (TurkeyXIII @ Sep 1 2011, 10:52 AM) If you guys want to voob it up by taking one or no probes on an opening scouting run then so be it and I hope you like the lobby screen, but please don't tell the new guys to do it like that. If you're prepared for everything then you'll excel at nothing, and this idea of "oh and you might need a gatt, oh and take some prox cos you never know when you'll get lucky, oh and take some other useless crap as well..." will leave you barely any cargo space for what you're there to do in the first place.

I'm well aware that it's possible to rip home, change to a more suitable probing loadout and get back in time for the second round of cons, but that can take several minutes - and all you'll achieve in that time is drop probes that you should have dropped the first time around. You would be almost literally flying in circles.
You suck turkey. Probing is for AFTER the opening has been established, and you know specifically where to probe. There's no point in randomly probing sectors they MIGHT come in. The only place to probe in the beginning is their home alephs, but personally I'd prefer my pilots to be all dumfired up and ready to bag an opening miner.
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ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

P.S. Noobs, take advice from someone with a command win to lose ratio greater than 1.
Go here: http://leaderboard.alleg.net/
As you can see TurkeyXIII has 45 wins and 53 losses
Whereas I have 218 wins and 120 losses.
I think it is pretty objective to say my advice is better.
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