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Posted: Sun Aug 14, 2011 1:04 am
by NightRychune
i bet i could disable tac and nobody would notice or even care

Posted: Sun Aug 14, 2011 2:50 am
by Alien51
Oh hey Night.

It's cool and all that nan2 and nan3 can't be reverse engineered. But why don't they drop it? Be nice if you could snag it just for yourself.

Posted: Sun Aug 14, 2011 3:11 am
by Archangelus
Alien51 wrote:QUOTE (Alien51 @ Aug 13 2011, 11:50 PM) Oh hey Night.

It's cool and all that nan2 and nan3 can't be reverse engineered. But why don't they drop it? Be nice if you could snag it just for yourself.
Simple matter of fact. Treasures are disabled in XC. :ninja:

Posted: Sun Aug 14, 2011 3:22 am
by NightRychune
it has the same chance to drop as everything else but because it's not flagged as a dockable tech item it's not obviously visible in-sector or on f3

Posted: Sun Aug 14, 2011 3:56 am
by Zero_Falcon
This is the result of my pondering... everything in here is IMO, and IMO only.

...

:hide:

(Click for fullscreen)

Posted: Sun Aug 14, 2011 4:30 am
by Elzam_
Makes gameplay too predictable imo.

Posted: Sun Aug 14, 2011 6:52 am
by cashto
@#(!, we have no C rock. Now what!?

Posted: Sun Aug 14, 2011 6:55 am
by Dome
.

Posted: Sun Aug 14, 2011 7:17 am
by Zero_Falcon
cashto wrote:QUOTE (cashto @ Aug 14 2011, 02:52 PM) @#(!, we have no C rock. Now what!?
Sorry, I forgot to mention that I haven't decided on their techrock dependencies, like whether they should be able to build on two or more techrocks or otherwise.

Posted: Sun Aug 14, 2011 11:17 am
by Valiance
NightRychune wrote:QUOTE (NightRychune @ Aug 14 2011, 02:04 AM) i bet i could disable tac and nobody would notice or even care
You realise that as of XC04, all anybody ever plays is Tac? If not as first tech then definitely as the second.