Autobalance penalty

A place to post suggestions for new features, new bugs, and comments about the existing code.
SpkWill
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Post by SpkWill »

Or you could learn to aim.
DonKarnage
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Post by DonKarnage »

My incentive to not play is being faced with the choice of either having to join the team that's clearly going to lose, or sit and wait 20 minutes to try and stack fly for my favorite of the two commanders.
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Mastametz
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Post by Mastametz »

The most competitive players of any game are the ones that fuel the game at its core. Every time a game makes a change that discourages the ultra competitive players from playing, the game gets worse. The competitive players leave, and then eventually, everyone else follows.
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Bard
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Post by Bard »

Psychosis wrote:QUOTE (Psychosis @ Jun 5 2011, 09:55 PM) no no, I think Imago really has something here, but hes got it BACKWARDS, for those who ANTISTACK, give them a starting KB advantage that INCREASES depending on the level of stack. every 10-15 points of stack = +1 kills worth towards starting KB

in an even game, both teams start at 10kb, blue gets 30 points stack, player 1 joins team yellow and receives a starting bonus and gets bumped up to 10-17-21-(23) KB.

discuss?
I actually like this idea better for one particular reason --

If the team with a higher rating is down several players (due to drops or whatever) instead of people getting penalized by 10kb for joining the ONLY team they can, they get the standard but no matter what, joining the underdog gives you a slight boost.

Great thought Imago.
Nice discussion idea.
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notjarvis
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Post by notjarvis »

Bard wrote:QUOTE (Bard @ Jun 6 2011, 01:31 PM) I actually like this idea better for one particular reason --

If the team with a higher rating is down several players (due to drops or whatever) instead of people getting penalized by 10kb for joining the ONLY team they can, they get the standard but no matter what, joining the underdog gives you a slight boost.

Great thought Imago.
Nice discussion idea.
I liked the idea of encouragement for antistacking till I thought of this -

"Hey guys, we're getting ready for a big push on the enemy garr, yet we're against the stack, a few of you need drop off and rejoin under a different callsign to get better kb and improve our chances. thx"

Edit:
To be honest adding another game mechanic to fix what is a game balancing problem seems a bit excessive IMO
Last edited by notjarvis on Mon Jun 06, 2011 12:51 pm, edited 1 time in total.
DonKarnage
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Post by DonKarnage »

notjarvis wrote:QUOTE (notjarvis @ Jun 6 2011, 05:50 AM) "Hey guys, we're getting ready for a big push on the enemy garr, yet we're against the stack, a few of you need drop off and rejoin under a different callsign to get better kb and improve our chances. thx"
That's why I suggest it be a KB Modifier.
You start with the 10, but the team that's down gets more KB per kill depending on how bad the imbalance is.
Like, if you would normally get 10KB for your first kill, you'll instead get 15-17 if you're on the team that's down a lot on players and rank.
Joining would only have you at a 10. If you just killed someone after dying, you'd get something over a 10.
Last edited by DonKarnage on Mon Jun 06, 2011 1:22 pm, edited 1 time in total.
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TurkeyXIII
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Post by TurkeyXIII »

There's about half a dozen reasons why this is a bad idea. For a starters, the ranks that any such mechanic is based on are almost universally agreed to be a pseudo-accurate approximation, and so the mechanic would share any inaccuracies. Then there's how to gauge the size of the perk, because kb is used differently and has a different amount of consequence in from one game to the next. I could go on.
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fuzz_windows
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Post by fuzz_windows »

I agree with Hyro, the simplest way to negate the effect KB currently has on games is to get rid of it.
Imago
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Post by Imago »

so 0-15 KB depending on the stack/anti-stack you are (or are not) a part of.

noobs would always start at 10KB, just like normal.

a big anti stacker could be joining the game with 15KB.

a NOAT camping stack whore joins with 0KB.


getting rid of KB altogether could be flushed out into yet another game option setting (mission parameter) and i feel is another topic entirely.


edit this: Anti-stack Kill Bonus brought to you by the makers of #bootiny :owned:
Last edited by Imago on Mon Jun 06, 2011 11:02 pm, edited 1 time in total.
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jbansk
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Post by jbansk »

Just give those who can't hit squat more KB regardless of what team they join.

Maybe then players will look like they're getting better.
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