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Posted: Thu Mar 01, 2012 7:31 pm
by HSharp
Nightflame wrote:QUOTE (Nightflame @ Mar 1 2012, 06:45 PM) There are a number of misconceptions regarding dis. When fighting with just your gun, against a scout or interceptor, disruptors are comparable. In fact, dis2 will kill a scout or int quicker than gat1.
you are comparing mk2 tech with mk1 which is stupid. Dis is almost always a worse option unless you need to kill shields quickly or for some reason you want to only carry quickfires.

Posted: Thu Mar 01, 2012 8:06 pm
by fwiffo
its true that youll go through ammo twice as fast on the tf scout.. it is because you are doing twice the damage at the same time (if you dont miss the 2nd stream of gat fire)

if you feel like u need more ammo, just bring another ammo belt. i do, esp if i expect to have to dm a bit at start. try to make use of powerups too.. that is, fire until u have but a sliver of ammo left prior to reload , then go get a powerup for a full refill. you can also scavenge ammo from corpses of fallen comrades or enemies.

if ur aim is really that bad (or maybe cuz of lag), u can even take a nan in your first weapon slot and just fire with one gat (similar to gt scouts)

that gives u an extra free slot too, but recognize that you will be completely missing the point of tfs dual gat opening scout advantage

oh yea.. if u take dis1 instead, u can be sure that ill chase you down and dm with you to take your probes. in other words.. theres really almost no sceneario in which you should be taking dis1 for any reason.

to answer the OP:
folks already explained differences btwn PE and PW. now i will tell you why i will dump my PE gats for PW ones (youll need to scavenge for them from dead enemies). as a tf scout, your energy pool is adequate up to a certain extent. if you are going after a miner, say an enh one of a faction that has higher hull faction perks like say belters or gt... ur going to run out of energy before ammo. and this is super frustrating because your rate of fire when your energy has run out is so dreadfully slow that you are almost sure to fail to kill the miner. if you pick up PW gats instead, you can fire all day on it, reload as necessary and not be limited to energy. because miners dont shoot back, you can get right next to the miner and not miss any shots, nullifying any advantage you might get with the no dispersion PE gat.

Posted: Thu Mar 01, 2012 11:18 pm
by cashto
GoodWill wrote:QUOTE (GoodWill @ Mar 1 2012, 10:32 AM) My idea behind all this was to not be that guy but rather the dude who deploys loads of probes early on because I do get the feeling that stripping your first scout off everything and taking 5-6 probes can make a major difference for early gameplay: Where everybody is keen on popping a miner, taking Prox and stuff, 5 probes can map up to two sectors well enough for the commander to trust the intel ...
Some people will disagree with me, but I don't think dropping probes is terribly useful in the first few minutes of the game. It's much better to be equipped ready to kill a miner or a con. Once you know where the enemy op plants, THEN you know what sector needs be probed, and you also know where the enemy miners are going to be -- the next sector behind the op, usually.

I usually only bring one or two probes at most, first time out. If you have to drop only ONE probe, you want to do it behind the aleph to the enemy's home sector to find out if their second con is heading out the same way you came in. Or, you want to drop a couple of probes in the sector ahead of where your op con plants.

Posted: Thu Mar 01, 2012 11:20 pm
by Mastametz
Everyone should be loaded out for miner O/D, con O/D until opening cons build

Posted: Thu Mar 01, 2012 11:26 pm
by TheAlaskan
cashto wrote:QUOTE (cashto @ Mar 1 2012, 04:18 PM) Some people will disagree with me, but I don't think dropping probes is terribly useful in the first few minutes of the game. It's much better to be equipped ready to kill a miner or a con. Once you know where the enemy op plants, THEN you know what sector needs be probed, and you also know where the enemy miners are going to be -- the next sector behind the op, usually.

I usually only bring one or two probes at most, first time out. If you have to drop only ONE probe, you want to do it behind the aleph to the enemy's home sector to find out if their second con is heading out the same way you came in. Or, you want to drop a couple of probes in the sector ahead of where your op con plants.
I'll agree with you a bit there. I do usually take two probes in the opening. That way if I end up scouting the way that we don't send our cons, I can drop a couple of probes, as well as dismount missles and shields to lower sig. That makes my further venturing into enemy space more stealthy to sneak up on an enemy miner.

Posted: Fri Mar 02, 2012 12:20 am
by DonKarnage
nobody mentioned that PW weapons will gain your inertia, while EW weapons are absolute in their speed and direction.
If you're flying sideways, and you shoot PW weapons, they'll also go sideways, EW projectiles will get left behind.
This can make EW weapons much easier to aim, because your own movements need not be considered, only the motion of your enemy.

I still don't understand why the one weapon with a decent velocity is only good against huge targets

Posted: Fri Mar 02, 2012 12:31 am
by Spunkmeyer
cashto wrote:QUOTE (cashto @ Mar 1 2012, 05:18 PM) Some people will disagree with me, but I don't think dropping probes is terribly useful in the first few minutes of the game. It's much better to be equipped ready to kill a miner or a con.
Exactly. Probe load on opening is a tremendous waste.

Posted: Fri Mar 02, 2012 12:33 am
by Spunkmeyer
DonKarnage wrote:QUOTE (DonKarnage @ Mar 1 2012, 06:20 PM) This can make EW weapons much easier to aim, because your own movements need not be considered, only the motion of your enemy.
Of course your movements need to be considered - what do you think is going on with your aim while you are moving?

The only difference is you need to lead a bit less. Big whoop.

Posted: Fri Mar 02, 2012 12:42 am
by Nightflame
Actually, you can need to lead in a completely different direction. You can also use it to make both PW and EW hit a target given enough care.

Posted: Fri Mar 02, 2012 1:07 am
by DonKarnage
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Mar 1 2012, 05:33 PM) Of course your movements need to be considered - what do you think is going on with your aim while you are moving?

The only difference is you need to lead a bit less. Big whoop.
try using sniper, it doesn't matter what you do, the amount you have to lead your target is entirely based on their movement, not yours.
this way you can focus on making yourself a hard target for PW weapons, while it doesn't effect your aim much.

Consider this scenario: you're flying by sideways at a high rate of speed, your target is mostly just sitting still trying to hit you.
They have to lead a tremendous amount to hit you, and most voobs just wont be able to hit you worth a damn.
You on the other hand, having an energy weapon, will pretty much only have to lead a fraction of a degree, and your evasive side thrusting will not throw off your aim.

However, if both of you are moving quickly, side by side, you will have to aim far ahead of them, while they can aim directly at you.