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Posted: Mon Feb 07, 2011 4:57 pm
by Makida
I think it would be better if the shield and armour bars for your target were more prominent in the small target view near the centre of the screen. The two little bars under the target's image there just aren't easy enough to pay attention to. I also second Clay_Pigeon's comment about the eye icon; making it a different colour would make it not fit into the HUD's colour scheme as well, but something should be done to make it a bit more prominent.

Posted: Mon Feb 07, 2011 5:14 pm
by Bunnywabbit
wrt to the small target view: yes, that needs work.
wrt to the eye: we've been discussing relocating it to the right of the screen, together with the cloak and energy 'warning light' (edit: and making it brighter).

there's also the possibility of increasing the difference in hud brightness for the eyed and uneyed states so it becomes more obvious. Apparently it's not obvious enough, because it kind of sounds like you guys haven't noticed it yet :)

Posted: Mon Feb 07, 2011 8:40 pm
by Makida
Nope. :o

Posted: Mon Feb 07, 2011 8:52 pm
by Clay_Pigeon
I've noticed it, but simply changing the brightness isn't enough to immediately indicate to me if I've been eyed. Especially if I just want a quick reference to see if I need to hide like a little girl or not. It's clever idea in general, but you need something stronger than just a toggle in brightness. There are lots of things you can do (ie: changing the color of the entire gauge, or putting a thin red circle around the periphery of the entire gauge when eyed). A better/easier solution, however, it to just change the icon so its color isn't determined by the team. It's cool thematically, but completely unusable.

Posted: Mon Feb 07, 2011 9:29 pm
by spideycw
Tried it out after hearing Clay rave about it and I think I am love. It looks so amazing (Especially on a higher resolution) and especially love the cloaking animation.

I do echo the other concerns about being able to tell when you are eyed or not.

Thanks much!

Posted: Mon Feb 07, 2011 10:09 pm
by Hellsyng
I only did the training missions with but as far as I can tell very nice!

I wasn't sure how to tell if i was eyed or not so that was a bit confusing (obviously I read the thread and realize it is going to be changed).

SO PRETTY

Posted: Mon Feb 07, 2011 10:46 pm
by Clay_Pigeon
BTW, What's up with gauge labeling? I see labels in the artwork files, but they don't show on screen. Were they just there for testing?

Can I recommend making some inconspicuous single-character labels part of the gauge. Such as

S = shields
H = hull
E = energy
A = ammo
T = throttle
F = fuel

Posted: Mon Feb 07, 2011 10:52 pm
by fuzzylunkin1
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 7 2011, 05:46 PM) BTW, What's up with gauge labeling? I see labels in the artwork files, but they don't show on screen. Were they just there for testing?

Can I recommend making some inconspicuous single-character labels part of the gauge. Such as

S = shields
H = hull
E = energy
A = ammo
T = throttle
F = fuel
I saw them in some of the images . . . is it a difference between eyed and uneyed?

Posted: Tue Feb 08, 2011 7:00 am
by fuzzylunkin1
I don't think that's the case, now that I've tried it out.

I notice the difference between eyed and uneyed perfectly well. Looks great on a 1920x1080 screen with all the hires textures etc. I really liked the effect that comes up when you are in firing range of your selected target. That + The man reticle is just awesome.

Posted: Tue Feb 08, 2011 8:13 am
by dusanc
Can the indication of being hit only flash in the direction we're being hit from?

Is there space for value in % of hull, shield etc, by hull label?

KB beneath target name in small view?


Btw. great job :D