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Posted: Wed Feb 02, 2011 7:18 am
by LANS
Lutra wrote:QUOTE (Lutra @ Feb 2 2011, 01:28 AM) it might r the various core difference... I still have many variables to look at
No, it won't. It only affects acceleration.


I can dig up an old (and fairly lengthy and math-heavy) explanation of alleg's physics model if you want, but here's a fairly simple explanation:

Drag is proportional to speed. ( F_d ~= b*v ), b is hardcoded constant. Not exactly how its coded, but close enough.
Your ship has thrusters with a maximum force F
Carrying some stuff such as prox increases your mass, and thus reduces your acceleration ( F = ma anyone? )
Terminal velocity is from drag, ( v = ma/b )
Boosters increase your forward thrust, thus letting you reach higher speeds while burning fuel.

In some cases, its almost impossible to reach the top speed of your ship with a heavy load because it takes so long to accelerate to that speed. But you will reach that speed if you fly straight long enough.

Posted: Wed Feb 02, 2011 5:11 pm
by Lutra
LANS wrote:QUOTE (LANS @ Feb 2 2011, 02:18 AM) No, it won't. It only affects acceleration.


I can dig up an old (and fairly lengthy and math-heavy) explanation of alleg's physics model if you want, but here's a fairly simple explanation:

Drag is proportional to speed. ( F_d ~= b*v ), b is hardcoded constant. Not exactly how its coded, but close enough.
Your ship has thrusters with a maximum force F
Carrying some stuff such as prox increases your mass, and thus reduces your acceleration ( F = ma anyone? )
Terminal velocity is from drag, ( v = ma/b )
Boosters increase your forward thrust, thus letting you reach higher speeds while burning fuel.

In some cases, its almost impossible to reach the top speed of your ship with a heavy load because it takes so long to accelerate to that speed. But you will reach that speed if you fly straight long enough.
I guess that makes sense to me, since I was refering to speeds I saw in game, opposed to, what I should have looked at, the load-out screen. I made a lan game this morning and tried it... I died on the edge of the map before my scout reached 180...
EDIT
Heh... had some fun, apparently proxing their red door is a bootable offense

Posted: Sat Feb 05, 2011 6:55 am
by brigdan
Lutra wrote:QUOTE (Lutra @ Feb 2 2011, 10:11 AM) Heh... had some fun, apparently proxing their red door is a bootable offense
Wait, you can get booted for proxing the enemy's red doors? I guess it would suck, but you really shouldn't be letting a scout get that close to it in the first place. Also, does this mean that camping the red door is general is a bad thing (ie: boot/banable)? Or am I still allowed to sit with my mini3 int and nail everyone who leaves?

Posted: Sat Feb 05, 2011 7:12 am
by FreeBeer
Proxing or otherwise camping the enemy's door or aleph is a perfectly acceptable tactic.

The only reason why I think a commander would boot somebody for that is because he wanted you to do something else.

Posted: Sat Feb 05, 2011 2:11 pm
by l1ngus
Camping the red door is good, if the action takes place in this sector. Camping the red door of a random base makes you look like a cheap idiot, who is going for the easy kills and values his kills/deaths ratio more than his team winning.