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Posted: Fri Nov 26, 2010 3:07 pm
by Dorjan
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 26 2010, 02:09 PM) And.... Nobody should ever mention "ripping miners" and "nerf" in the same sentence :P
This is CC for the avg voob :P

Posted: Fri Nov 26, 2010 3:10 pm
by Adept
I'd just turn all scouts back to ripscouts, like it was in the belonging time.

Posted: Fri Nov 26, 2010 3:14 pm
by Phalanxe
scout zerg ftw.

That week was fun

Posted: Fri Nov 26, 2010 3:14 pm
by pkk
Adept wrote:QUOTE (Adept @ Nov 26 2010, 04:10 PM) I'd just turn all scouts back to ripscouts, like it was in the belonging time.
Long time ago only Enh/AdvFighters and Scouts could rip to Scouts...

Posted: Fri Nov 26, 2010 3:19 pm
by Clay_Pigeon
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 26 2010, 09:09 AM) Right now heavy pods>combat pods even for dogfighting, which is silly.
Is this true? I don't think I've *ever* seen heavy drone 1 or 2 successfully used for anything ever. They have a pitifully small range compared to combat drone, and given a base sig of 75 for Rix SFS, that usually means that you need to drop them dangerously close to being eyed.

Posted: Fri Nov 26, 2010 3:21 pm
by Adept
pkk wrote:QUOTE (pkk @ Nov 26 2010, 05:14 PM) Long time ago only Enh/AdvFighters and Scouts could rip to Scouts...
Thanks PKK! I knew I had forgotten something about the original dynamic.

Posted: Fri Nov 26, 2010 3:23 pm
by HSharp
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Nov 26 2010, 03:19 PM) that usually means that you need to drop them dangerously close to being eyed.
I didn't think ClayPigeon cared about danger close!

Also Dorj I will go home and load up my ICE and then reply so I can make sure on everything but the range and damage perk Rix has is pretty sexy and I don't think Rix has a bad econ (it has thin miners as well).

Posted: Fri Nov 26, 2010 3:33 pm
by Adept
HSharp wrote:QUOTE (HSharp @ Nov 26 2010, 05:23 PM) I don't think Rix has a bad econ (it has thin miners as well).
Rix has 100% standard economy. It's the baseline. No perks though.

Posted: Fri Nov 26, 2010 3:35 pm
by Spunkmeyer
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Nov 26 2010, 09:19 AM) Is this true? I don't think I've *ever* seen heavy drone 1 or 2 successfully used for anything ever. They have a pitifully small range compared to combat drone, and given a base sig of 75 for Rix SFS, that usually means that you need to drop them dangerously close to being eyed.
Well, no it is not. I was spouting garbage on that on one, looks like I read the core wrong previously. They look fine.

OTOH, heavy pod damage has been reduced - I'm not sure why?

Posted: Fri Nov 26, 2010 3:46 pm
by pkk
Spunkmeyer wrote:QUOTE (Spunkmeyer @ Nov 26 2010, 04:35 PM) OTOH, heavy pod damage has been reduced - I'm not sure why?
Ask Noir... He played around with Hvy Pods till DN 00.02.10.