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Posted: Wed Nov 24, 2010 4:02 pm
by djrbk
For a 4 sector eyed con push the other team sure seemed to be completly oblivious.
Posted: Wed Nov 24, 2010 5:13 pm
by Phalanxe
my reg miners flying circles where too tasty imo. good job miner killers

Posted: Wed Nov 24, 2010 6:37 pm
by vogue
djrbk wrote:QUOTE (djrbk @ Nov 24 2010, 11:02 AM) For a 4 sector eyed con push the other team sure seemed to be completly oblivious.
Dude, we pushed it past their expansion, and then into their garr sector.
Posted: Wed Nov 24, 2010 7:02 pm
by ryujin
That was more of a fail on Inksters team than anything. They saw the con 3 or 4 sectors ahead, and not one prox was on the aleph. That is fail. Inksters team failed to bomb a 2k op or rush miners next door because i spent about 10 minutes just proxing one alpeh... took out 2 nans and a fully turreted bomber solo- partially because of the bobmer going in so fast, but my point is learn to prox guys!
Posted: Thu Nov 25, 2010 8:41 am
by Malicious Wraith
Watching you people play without the software GUI is so painful.
Posted: Thu Nov 25, 2010 8:52 am
by Hellsyng
And what are your mods of choice MW?
Posted: Thu Nov 25, 2010 1:17 pm
by Gandalf2
Nice video LANS!
Was blue comm yelling for d, if not it's at least partially his fault. Reminded me a bit of when SysX tried to push an exp into our sector in the tourney final, apart from the minor difference of a complete lack of defence evident in this game
Also, lol @ the int who rams the exp con at the last moment. Clearly he didn't get the memo about ramming large cons.
Posted: Thu Nov 25, 2010 2:48 pm
by Adept
Nice to see more fraps LANS. Good show

You should name them "Allegiance -
something" though, so that they come up easier in a youtube search.
Don't worry about the vets grumbling over any mistake. It's hard to remember what it was like playing when still a bit green.
Hint to Terran and Icky, check out the join date on LANS' account before winging at him
***
As for actual advice, I recommend you experiment with using forward thrust when turning your scout. You'll notice you lose a lot less velocity, and actually change your vector faster. Just fly the scout like a rocket (forward thrust pressed, and oversteer a bit... same with bombers and HTTs of course).
Oh, and lead more with the nanite. The nan particles are slow, so you need to compensate a lot. They have a lot of effect / hulahoop, so missing with a few in a tight spot really hurts.
Posted: Thu Nov 25, 2010 3:52 pm
by blackink
Gandalf2 wrote:QUOTE (Gandalf2 @ Nov 25 2010, 05:17 AM) Nice video LANS!
Was blue comm yelling for d, if not it's at least partially his fault. Reminded me a bit of when SysX tried to push an exp into our sector in the tourney final, apart from the minor difference of a complete lack of defence evident in this game
Also, lol @ the int who rams the exp con at the last moment. Clearly he didn't get the memo about ramming large cons.
Yes I was calling for d, but most of the team, was out on miner o, despite the fact we had alot of warning.
I believe we only mustered a 4 int camp with no prox....utter failure...
Posted: Thu Nov 25, 2010 4:47 pm
by Terran
Adept wrote:QUOTE (Adept @ Nov 25 2010, 09:48 AM) Nice to see more fraps LANS. Good show

You should name them "Allegiance -
something" though, so that they come up easier in a youtube search.
Don't worry about the vets grumbling over any mistake. It's hard to remember what it was like playing when still a bit green.
Hint to Terran and Icky, check out the join date on LANS' account before winging at him
***
As for actual advice, I recommend you experiment with using forward thrust when turning your scout. You'll notice you lose a lot less velocity, and actually change your vector faster. Just fly the scout like a rocket (forward thrust pressed, and oversteer a bit... same with bombers and HTTs of course).
Oh, and lead more with the nanite. The nan particles are slow, so you need to compensate a lot. They have a lot of effect / hulahoop, so missing with a few in a tight spot really hurts.
actually holding forward thrust and turning changes your vector slower than just turning. have you been around long enough for me to make fun of you?
