Dis2 - should it be moved out of figbee research preqs?

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Weylin
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Post by Weylin »

A bit of a tangent, but do you guys think it would make sense to have EMP Can1 as a prerequisite for SRM EMP?
It would be something you research in parallel with TT, it might provide some incentive to at least try capturing a minor base before the enemy gets Adv tech up as it wouldn't be a total dead-end tech.
Last edited by Weylin on Thu Oct 28, 2010 2:56 am, edited 1 time in total.
ogorass
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Post by ogorass »

Weylin wrote:QUOTE (Weylin @ Oct 28 2010, 04:55 AM) A bit of a tangent, but do you guys think it would make sense to have EMP Can1 as a prerequisite for SRM EMP?
It would be something you research in parallel with TT, it might provide some incentive to at least try capturing a minor base before the enemy gets Adv tech up as it wouldn't be a total dead-end tech.
Sadly, it doesn't make much sense for those 3 reasons:
1. It doesn't make much sense for a gun to be a prereq for a mssile.
2. During 5 years of playing this game I have seen a succesful EMP + TT runs twice (that means two times). Incidentally both happened in the same game, performed by a team commanded by spidey.
3. EMP is the most common floating tech. It's literally the first thing you see when you exit the garr.
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Weylin
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Post by Weylin »

I understand that, but Dis2 and Galv are pre-reqs for a ship that utilizes missiles. Dis2 is also a floating tech.
lexaal
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Post by lexaal »

Weylin wrote:QUOTE (Weylin @ Oct 28 2010, 11:11 PM) I understand that, but Dis2 and Galv are pre-reqs for a ship that utilizes missiles. Dis2 is also a floating tech.
Maybe it's a balance thing. Maybe it's tradition, probably both. No one knows.
Last edited by lexaal on Thu Oct 28, 2010 10:47 pm, edited 1 time in total.
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DasSmiter
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Post by DasSmiter »

TT is already the delay for HTT (since that's the only user of EMP missile)
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Adept
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Post by Adept »

It could still be worth a go trying to arm the TT with a battery of EMP cannons.
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ogorass
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Post by ogorass »

Weylin wrote:QUOTE (Weylin @ Oct 28 2010, 11:11 PM) I understand that, but Dis2 and Galv are pre-reqs for a ship that utilizes missiles. Dis2 is also a floating tech.
It's a gradient thing - you need to develop from nothing, through something able to harm small bases (galv+adv figs, TT) to something being able to kill all stuff (figbee, HTT+SRM EMP). It's quite the same path for both techpaths. The only difference is, exp gets an useless ship on the way.
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Weylin
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Post by Weylin »

Adept wrote:QUOTE (Adept @ Oct 29 2010, 07:51 PM) It could still be worth a go trying to arm the TT with a battery of EMP cannons.
I was going to suggest this, but wanted to avoid making myself look like even more of an idiot :lol:

What would the rest of you think? Maybe 4 gunmounts only capable of equipping EMP Cannons?
Last edited by Weylin on Fri Oct 29, 2010 3:11 pm, edited 1 time in total.
Xynth
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Post by Xynth »

Weylin wrote:QUOTE (Weylin @ Oct 29 2010, 10:11 AM) I was going to suggest this, but wanted to avoid making myself look like even more of an idiot :lol:

What would the rest of you think? Maybe 4 gunmounts only capable of equipping EMP Cannons?
Thats gonna be a tough sell since it is an exp buff and the int lobby likes to spend that mid game time whoring newbs so they won't even be behind you. :P
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Makida
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Post by Makida »

Some sort of buff to EMP/TT has been discussed many times before, and would probably deserve its own thread if someone wanted to resurrect it. :lol: I think just a moderate buff to EMP cannon might be better than having TTs mount them, as this would give the aforementioned ints something to do aside from "whoring newbs" :lol:
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