Beta test

Allegiance discussion not belonging in another forum.
Raveen
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Post by Raveen »

pbhead wrote:QUOTE (pbhead @ Sep 29 2010, 03:07 PM) can we not create another drama thread, i think there is already a thread for that.
That would be nice, but on the other hand gb had some legitimate questions and concerns regarding the people supplying this exe which it was only fair to answer.
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Makida
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Post by Makida »

Thanks, Raveen. I think, to be honest, that it is not possible to separate the basic subject of this thread from "drama." The whole reason we have two betas is drama. Also, comments like "which of the two do we use?" and "having two games is bad!" are directly linked to the drama as well, since... again, "drama" is why we are getting two different games. Asking "which one do we use" is also going to bring up some drama-related issues with both. In short, I don't think "drama" vs. "serious useful discussion" is a meaningful distinction to bring up as far as this particular topic is concerned...
jbansk
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Post by jbansk »

I'd be happy to support and test any beta release offered as long as my efforts aren't in vain.

I get booted from IRC (via fuz) when trying to contact Imago regarding that release. Total waste of my time there.

FAO's beta isn't working at all and doesn't show any signs of development. Nothing happening here.

Show's over, Move on.
[15:25] <BBT_> oh, so da vinci's mona lisa isn't his work?
[15:25] <+fuh-zz> No, he simply put effort into it.
[15:25] <BBT_> are you really that retarded?
TheDevil
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Post by TheDevil »

Raveen wrote:QUOTE (Raveen @ Sep 29 2010, 03:16 PM) That would be nice, but on the other hand gb had some legitimate questions and concerns regarding the people supplying this exe which it was only fair to answer.
God dammit people can you stop using gb for girlyboy everytime i read a post saying gb i think of @GB and that confuses me, and then i have to realise girly posted and reread the whole thing to make sense again...

if you can't be arsed with typing girlyboy, type "poof" or "girly"....

EDIT:

oh and yeah we will have two R6 builds, one from FAO and one from AZ, FAO being the one from this community and AZ being the one off rebel sister community. You can use whatever one you want but ofcourse FAO players can't play AZ player and vice versa....so ineffect we will have two smaller cummunity off what is already a small community.
Last edited by TheDevil on Wed Sep 29, 2010 3:02 pm, edited 1 time in total.
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Raveen
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Post by Raveen »

TheDevil™ wrote:QUOTE (TheDevil™ @ Sep 29 2010, 03:59 PM) God dammit people can you stop using gb for girlyboy everytime i read a post saying gb i think of @GB and that confuses me, and then i have to realise girly posted and reread the whole thing to make sense again...
Capitals dear boy, capitals ;)
TheDevil™ wrote:QUOTE (TheDevil™ @ Sep 29 2010, 03:59 PM) if you can't be arsed with typing girlyboy, type "poof" or "girly"....
What about "Yon girt ponce"? (I accept that this only works in a yorkshire accent and will thusly be lost on the vast majority of this forum's denizens but tough, it amused me)
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pbhead
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Post by pbhead »

girlyboy wrote:QUOTE (girlyboy @ Sep 29 2010, 10:08 AM) Is this post meant to be ironic and amusing? :P

yes and no.



I have actually already see this happen. (short version at bottom of wall of text, if you dont want to read this)

There is another game, Tremulous, and it had a very popular mod, TremX. The development of this mod was abandoned by the original creator, yet the mod was still played. One of the clans |KoR| which hosted a server with this old mod started playing with it, and started updating it with new stuff. (we ended up with a Mod, of a mod, of a mod, of quake)

Since everything was nice and compatible, everything was fine. The |KoR| TremX server was one of the most popular servers in the game, and by far the mos popular mod server.

Then, the clan, fragmented, into a band of "leftovers", and a group of the "original" clanners, which renamed themselves "RK". RK, in an attempt to get people to move over to their servers, hacked the KoR servers, and left the updated tremx mod in a 1/2 finished state, and started their own development. in a "serious" clan.

RK, was certainly a serious clan, and ended up being shortlived. Their server, even though updated, remained empty, as the player base didnt move. It almost moved, but something happened.

Somehow, person left in KoR, took up the reigns and managed to fix the KoR servers, get things stable, and even managed to once again begin updating the tremx mod, changing its name, to the KoRX mod, to differentiate it from the RK tremx development.

the old serious claners ended up preety much quitting the game as their servers remained empty, but they continue to amuse themselves by occasionally reopening their backdoor to the KoR servers, and attempting to destroy what they can.

but there was significant damage. When the clan split, the serious people left, which left alot of rather non-serious players in charge of what was left of KoR. The number of servers that KoR hosted decreased due to lack of $$$. (there used to be 4 servers, 3 of which were filled with players, and 1 reserved for clan games, now there are 2 servers, one of which is chronically empty, and the KoRX server, which tends to be moderately full). So the clan survived, but KoRX had changed, because it only had input from effectively 1/2 the previous dev team, it grew to fit the very non-serious gaming style of the remainders. The result is that most KoRX games have changed from a quake mod, to more of a playground.

Its hard to show you what the difference is, but while the mod continues to get "better", with all sorts of cool new things, the game play has gone stale.



I hope I have kind of drawn the parallels visible enough so they can be seen, but the the short version is this:

Dev team splits along a boundary.
One team plays dirty, and hacks other dev's servers.
Only one community ends up surviving.
Surviving Dev team continues to update servers, but server drifts away from middle ground, and falls towards the ideological extremes which the dev team split over in the first place, and the resulting product being not particularly fun, causing player base to shrink considerably.





I have another, Real Life&#153; example as well, where once again, a health group of people suddenly split, and a very similar thing happened. Though, I dont think you all really care for another wall of text.
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pkk
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Post by pkk »

jbansk wrote:QUOTE (jbansk @ Sep 29 2010, 04:50 PM) FAO's beta isn't working at all and doesn't show any signs of development. Nothing happening here.
FAO beta is working fine.

There is no sign of development, because code is currently under review (cleanup). Seems like Bard is doing no PR... ;)
Last edited by pkk on Wed Sep 29, 2010 3:45 pm, edited 1 time in total.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
RealPandemonium
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Post by RealPandemonium »

Hit up AllegianceZone for the latest trojans, folks!
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Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Grimmwolf_GB
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Post by Grimmwolf_GB »

notjarvis wrote:QUOTE (notjarvis @ Sep 29 2010, 11:44 AM) Note this is not the offical Allegiance Beta Test Exe.

I have no idea if it even connects to FAO's servers.

I'd suggest people do not use this exe, personally.
If you want code written by the most recent cheater and hacker, feel free to download it.
Xynth
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Post by Xynth »

pkk wrote:QUOTE (pkk @ Sep 29 2010, 10:44 AM) FAO beta is working fine.

There is no sign of development, because code is currently under review (cleanup). Seems like Bard is doing no PR... ;)
Yes, once dev leadership reviews the code and the system is back up and running, new development may start. Bard did not post a "Go do beta Wednesday" post today, hopefully on purpose since we needed to give that a break while we sorted through this.
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