If you were to design a faction

Allegiance discussion not belonging in another forum.
lexaal
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Post by lexaal »

My faction:

Turrents on all bases.

Special ship: mobile turrent base - model: outpost max speed : 30 mps, it has 4 turrents. The so called red door turrent has no gun, but can ejects as hvy int instead of pod.
I have a johnson photo in my profile since 2010.
Bard
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Post by Bard »

Elzam V. Branstein wrote:QUOTE (Elzam V. Branstein @ Jun 16 2010, 12:12 AM) THE RETURN OF THE MAGEINTA WARRIORS?!!!
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Image Omnia Mutantur, Nihil Interit.
lexaal
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Joined: Sun Oct 07, 2007 12:58 pm

Post by lexaal »

Bard wrote:QUOTE (Bard @ Jun 16 2010, 02:33 PM)


epileptic.
Last edited by lexaal on Wed Jun 16, 2010 12:42 pm, edited 1 time in total.
I have a johnson photo in my profile since 2010.
Bard
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Post by Bard »

lexaal wrote:QUOTE (lexaal @ Jun 16 2010, 07:38 AM) epileptic.

That's what some of the old-timers in RT call the Chronicdolt button.

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Image Omnia Mutantur, Nihil Interit.
l1ngus
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Post by l1ngus »

My faction would contain tons of cheese.
Raveen
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Post by Raveen »

The idea I've had in the back on my mind is a faction with no ops. Instead you build a tech base and that allows lt <tech> bases that are built on normal rocks. If you lose the main techbase the lt version preserves your level 2 tech.

I can't think of any way in which this doesn't shaft exp though.

They'd probably start with an escort fig which would be a lt int/fig hybrid (minis, booster, slow, rip).
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Spidey: Can't think of a reason I'd need to know anything
Dibbley2
Posts: 257
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Location: England

Post by Dibbley2 »

Id have a fuel button! (jump button)

u can boost as normal through any given sector but let's say u see a miner! u would reload fuel! hold down your (jump button) and suddenly your fuel goes down to zero! u release your key and suddenly u realise u were just fired from 1 side of the setor to the other but only as far as a normal boost would allow you to travel, but with an exra advantage! faster momentum when u exit the jump, 600mps slowing down SLOWLY to its normal cruse speed!

So lets say (example only) that a fig can only jump if Sup is upgraded and boost 3 payed for which opens a new tech! (jump tech) and as an (example ONLY) it travels at 100mps when boosting with boost 3 lets say 300mps!<--you know what i mean! but with a Jump button! it would fire u at 1000 mps instantly!!! 2.6 k<----example! but when u exit that jump! u will slow to normal cruse speed but only after another 1k of slowing down!<--------- the reason:: so when u hold your jump key u have to judge how long to hold it for before releasing it!

BLAR BLAR BLAR!

thought id add my 2 cents so to speak! id like that adding if i could choose! :)
spideycw
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Post by spideycw »

My faction would have all ops decay after 10 minutes
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Icky
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Joined: Sat Jan 21, 2006 8:00 am

Post by Icky »

spideycw wrote:QUOTE (spideycw @ Jun 16 2010, 11:41 AM) My faction would have all ops decay after 10 minutes
And also no bombers, right?
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
omegahero
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Location: Corellia

Post by omegahero »

spideycw wrote:QUOTE (spideycw @ Jun 17 2010, 01:41 AM) My faction would have all ops decay after 10 minutes
they decay into a $2000 cashbox! gotta be able to recoup some of what you spent!
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