How SysX wins games

Tactical advice, How-to, Post-mortem, etc.
Sycrus
Posts: 1712
Joined: Thu Oct 05, 2006 5:04 am
Location: California

Post by Sycrus »

you hit the nail on the head with all 10 of those, `ym
NakPPI@XT wrote:QUOTE (NakPPI@XT @ Oct 7 2008, 03:50 PM) I didn't log in to allegiance to be taunted by some keyboard warrior that gets off by bragging about the size of his nuts in a 10 year old video game
Makida
Posts: 1793
Joined: Tue May 08, 2007 12:04 pm
Location: Canada

Post by Makida »

Pin it! :)
Last edited by Makida on Mon Apr 12, 2010 11:38 pm, edited 1 time in total.
Archangelus
Posts: 2376
Joined: Sat Mar 31, 2007 7:36 pm
Location: Paradise City

Post by Archangelus »

Can we put this into Cadet/ACS?!
pkk wrote:QUOTE (pkk @ Jul 18 2014, 06:08 AM) Seems like some people forget, that they're guest here and their status can be removed any time.
NightRychune
Posts: 3065
Joined: Tue Feb 17, 2004 8:00 am

Post by NightRychune »

This is how any team in Allegiance wins any game ever. Extremely relevant and useful for you clueless $#@!wits.
Solamnus
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Joined: Mon Jul 09, 2007 12:26 pm
Location: istanbul
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Post by Solamnus »

awesome write up Andarvi. Thanks...
ImageImageImage <Gandalf> RT are the gentlemen of this gameImage
One-Man-Bucket
Posts: 1248
Joined: Sun Jun 19, 2005 7:00 am

Post by One-Man-Bucket »

Seems about right. Just be sure to make clear who has the power to order your whole squad to self destruct and get home! The commander obviously, but XT has a few vets who can make calls like that (and they usually agree with eachother). Conflicting orders are a bitch to keep up with if you are new in the squad and don't know who to listen to and who to ignore.
Last edited by One-Man-Bucket on Tue Apr 13, 2010 7:31 am, edited 1 time in total.
omegahero
Posts: 1521
Joined: Sun Aug 19, 2007 6:56 pm
Location: Corellia

Post by omegahero »

oh we have a special series of mute jimmy vc's handed out upon inception into the squad!
Image
Duckwarrior
Posts: 1967
Joined: Thu Jul 03, 2003 7:00 am
Location: la Grande-Bretagne

Post by Duckwarrior »

IB_ wrote:QUOTE (IB_ @ Apr 13 2010, 12:15 AM) This thread is so tempting for a parody.
Down boy.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

One-Man-Bucket wrote:QUOTE (One-Man-Bucket @ Apr 13 2010, 03:31 AM) Seems about right. Just be sure to make clear who has the power to order your whole squad to self destruct and get home! The commander obviously, but XT has a few vets who can make calls like that (and they usually agree with eachother). Conflicting orders are a bitch to keep up with if you are new in the squad and don't know who to listen to and who to ignore.
This is a good point. While it is rare that there is disagreement on what is to be done, the mark of a good comm is knowing when to step in and over ride anything else that may be going on for a critical task
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

TS Discipline has been a big factor in XT ramping up from being "almost dead" to where it is now. Virulence will macromanage the squad and I will micromanage individuals. The chain of command is pretty clear and that is one of the most important aspects for any squad to have. Know the leaders, learn their voices, and learn not to talk over them. It's pretty rare in XT's SGs that conflicting orders will be issued however, in the case that Vir and I try to say something at the same time, I know how to STFU.

TS is nice and everything, but after playing games with five different squads, I will say the defining factor in their performances was always the TS discipline, and who is directing people. Idle chatter is fine before and after the game, but while the game is going on you shouldn't be opening your mouth to say anything unrelated.

We may not be carebears, nice, gentlemen, sportsmanlike, hell most of the time we're not even polite, but one thing XT will never lack is professionalism. Play the game like you're being paid to on Sunday.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
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