CC_09 Changelog

Development area for FreeAllegiance's Community Core.
Koln
Posts: 2769
Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

mm i just noticed old and new values for htt mass are not shown on the log :sad:
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Image ACS grad since 2nd Feb. 2010
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

Koln wrote:QUOTE (Koln @ Apr 9 2010, 06:54 PM) mm i just noticed old and new values for htt mass are not shown on the log :sad:
double for all except AP HTT i.e 90 instead of 45 for all factions except 72 instead of 36 for TF.
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Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

htts standard mass went from 45 to 90, max thrust went from 675 to 1350. However turn torques havent been changed so they will turn more like a bomber now.

as a faction nothing has changed for oh except their yield has dropped to 1.0. Their ships however weed was tweaking to make more hittable from the front. Its rather hard because oh ships are huge from all angles except front and back, so merely upping the scale would make them larger than a belter interceptor from all other angles. I havent seen the finished products yet because i have no idea how to create my own server =\
The omega weapon damage has been halved as well, aside from that i think the rest were housecleaning changes
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Koln
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Joined: Sun Mar 01, 2009 11:26 am
Location: Granada, Spain

Post by Koln »

Thanks Hsharp and brood :iluv: .
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Image ACS grad since 2nd Feb. 2010
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Hmm, couldn't we keep the old HTT agility? Turning like a bomber seems to make it a bit clumsy.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

From what I've been told my increased thrust value gives them something like a 14% boost in acceleration as well.

If it turns out that HTTs new clumsiness is causing them to die then we'll change it, otherwise it won't be a big deal.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

You need to increase the torque as well. Thrust helps you accelerate straight ahead. Torque helps you "accelerate" as you turn - ie how quickly you can start and stop spinning the ship.

The teleref could do with a different minimap icon, and a change of description in F5.

Broodwich, there are instructions for making a LAN server on the wiki.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

its also a pain in the ass

AND BEFORE PKK COMES IN WITH HIS GODDAMN WINKY FACES I KNOW ITS ON GPZ NOW
i just forgot
Last edited by Broodwich on Fri Apr 09, 2010 9:08 pm, edited 1 time in total.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Terran
Posts: 3444
Joined: Sun Feb 20, 2005 8:00 am
Location: Ottawa

Post by Terran »

what about stats for the ap htt?
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Jun 30 2013, 11:32 PM) "Bavarian Sausage Anti-Ketchup Soap"[*]
Xeretov
Posts: 1633
Joined: Sat Nov 24, 2007 5:50 pm
Location: Canada

Post by Xeretov »

AP HTTs were not changed.
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