Possible nerf to Adv Sup/TP2

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Psychosis
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Post by Psychosis »

One-Man-Bucket wrote:QUOTE (One-Man-Bucket @ Apr 5 2010, 02:00 PM) Can TF get seismic?
this is an excellent question
NightRychune
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Post by NightRychune »

No, TF cannot get seismics. But, if you really want to nerf tp2/adv sup, double the costs of all sup tech again. Bam. Done.
Last edited by NightRychune on Tue Apr 06, 2010 12:01 am, edited 1 time in total.
Psychosis
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Post by Psychosis »

NightRychune wrote:QUOTE (NightRychune @ Apr 5 2010, 06:00 PM) No, TF cannot get seismics. But, if you really want to nerf tp2/adv sup, double the costs of all sup tech again. Bam. Done.
that would be a quick and easy fix
Jimen
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Post by Jimen »

For future reference, Yung, ideally "nerfing tp2" would mean "making it harder for someone who's been whittled down to 1-2 sectors to wipe out a techbase halfway across the map", not "making it easier for a team whittled down to one sector to turtle vs tp2 drops".
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Koln
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Post by Koln »

NightRychune wrote:QUOTE (NightRychune @ Apr 6 2010, 02:00 AM) No, TF cannot get seismics. But, if you really want to nerf tp2/adv sup, double the costs of all sup tech again. Bam. Done.
And everyone will start playing only exp.

Jimen wrote:QUOTE (Jimen @ Apr 6 2010, 02:07 AM) For future reference, Yung, ideally "nerfing tp2" would mean "making it harder for someone who's been whittled down to 1-2 sectors to wipe out a techbase halfway across the map", not "making it easier for a team whittled down to one sector to turtle vs tp2 drops".
For once, i agree with Jimen.
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notjarvis
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Post by notjarvis »

Frankly I've seen enough TP2 Figbee Runs fail lately that I'm not sure it needs any more nerfing.


If we nerf endgame techs too much every game will end up lasting 2-3 hours......
Duckwarrior
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Post by Duckwarrior »

NightRychune wrote:QUOTE (NightRychune @ Apr 6 2010, 01:00 AM) No, TF cannot get seismics. But, if you really want to nerf tp2/adv sup, double the costs of all sup tech again. Bam. Done.
Maybe make the actual TP2 & FB's more expensive after they are researched, so that the cost of the run is more relative to it's chances of success.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
juckto
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Post by juckto »

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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Jimen
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Post by Jimen »

I like Duckwarrior's idea - making the actual probes and ships more expensive on a per-unit basis means it's a difficult one-time deal for a team with no map control and a payday economy, while barely being a speedbump to someone who owns the map and has four miners but just wants to end the game against some tough turtling.
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Shizoku
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Post by Shizoku »

juckto wrote:QUOTE (juckto @ Apr 21 2010, 10:41 PM) Maybe un-"fix" tp code.

http://www.freeallegiance.org/forums/index...c=55996&hl=
Before clicking on the link I was hoping it was going to be probe inside the rock code change, dang. While your at it, but the cheat-board: name back in.
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