GB VS SRM

Tactical advice, How-to, Post-mortem, etc.
Solamnus
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Post by Solamnus »

notjarvis wrote:QUOTE (notjarvis @ Feb 7 2010, 11:32 PM) My best (i.e. mediocre) effort at a game summary is now in the first post.
thank you notj. How long was the game? How many ppl showed up?
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TheDevil
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Post by TheDevil »

Commanders: *ChampX@GB (Belts) *SRM_Xason@SRM (IC)
Setts: Med 1.0/Med 1.0, Normal resources.
Map: Star

11 borgs (+1 CDT) vs 12 Miners

Game lasted ~ 30 mins will post scores whn i get hand on them :)

- lexaal starts as commander, buy Miner, OP, TP, Carr and drop 2 mins in to Champy. (due to RL)
- Our tp goes low and op high, We see about 6 ints low and plant tp low next to our home. While OP plants high, with no resistance (is Futile). we lose a miner or
two here due to confusion in who the commander since Lex came back.
- Their tp build low next to the U rock. Where as op con idles high in sector next to our op. Then op disappears or die, it was blur...
- We put op mid short via our tp low, and start buying bbrs.
- All of their miners rip low our carrier goes there. We kill 3 miners one tries to walk back to garrison, our carr follows it and it dies low.
- Bbrs are up, we try to bomb via mid since it closest but bbr get eyed and rips low and goes in for the tp. we see Exp con has ripped in adn is building. our
figs push bbr hard and make it go 100mps We are 2k away from EXP which is now built, they launch ints. Our turrets kill them and we xnan a lot. Exp dies
and so does our bbr.
- We build a sup low while we were bombing the EXP.
- We get Enh figs and other stuff. We now have tp mid forward and an OP high next to his Garr.
- We bomb TP low, and roll on garr. BBR dies to prox.
- We put TP low, next to his garr. And he got miner at some point which is now scraping his home. we try to kill it but fail. We send carr low with an Sup con.
- Sup con eyed low so we decide to bomb form high op. bbr gets eyed near aleph and we send in the carr.
- Bbr enter and we send the CON. Bbr dies and Sup plants since we are able to rip nan via Carrier.
- We launch 2 bbr with Nans but fail.
- We launch 8 bbrs and Garr dies.

GG SRM. :)

P.s. I think I may have missed some stuff!

EDIT: Seems it took me 20 mins to tpye all that and Nj has already posted a log. :/
Last edited by TheDevil on Sun Feb 07, 2010 9:42 pm, edited 1 time in total.
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Dorjan
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Post by Dorjan »

how did they push so well against IC?

Feels like our game... IC is underpowered! :P

gg GB!
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.

Except the big about dorjan being jelly, that's just spidey's ego.
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Zruty
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Post by Zruty »

Solamnus wrote:QUOTE (Solamnus @ Feb 8 2010, 12:38 AM) thank you notj. How long was the game? How many ppl showed up?
It was about 12v11, and GB had 10 ppl at 14 minutes past SGT.

Dorjan: IC is easier with no techbase. And we had both chokes secured early: one with an op (I think it was during the exp bomb run), another with TP.
Last edited by Zruty on Sun Feb 07, 2010 9:43 pm, edited 1 time in total.
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spideycw
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Post by spideycw »

Awesome screen shot jarvis!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
notjarvis
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Post by notjarvis »

spideycw wrote:QUOTE (spideycw @ Feb 7 2010, 09:46 PM) Awesome screen shot jarvis!
TheDevil took it and posted it in the GB Forum - I just thought it deserved a wider audience :P
TheDevil
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Post by TheDevil »

LOl Spidey, your sig quotes is hilarious!
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notjarvis
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Post by notjarvis »

Dorjan wrote:QUOTE (Dorjan @ Feb 7 2010, 09:39 PM) how did they push so well against IC?

Wasn't really pushing back. SRM's odd opening strategy (did they actually have an opening OP? What happened to it?) coupled with the fact we severely dented their mining, meant that once we killed their exp we had a strong upper hand and could expand all over them before they could get afford to get cons out and take back some map (biggest bit of bit of luck was that we came in just as Exp planted)
RealPandemonium
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Post by RealPandemonium »

Opening fiasco. FTW caliber play in the first few minutes.
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Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
MarioSoldier
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Post by MarioSoldier »

I blame the Colts
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