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Posted: Tue Jan 26, 2010 1:42 pm
by RealPandemonium
SpkWill wrote:QUOTE (SpkWill @ Jan 26 2010, 08:25 AM) I think the obvious solution is to chain spidey and viru to their computers and let them command every game.
Sounds hot tbqh.

Posted: Tue Jan 26, 2010 1:51 pm
by RohanRider
RealPandemonium wrote:QUOTE (RealPandemonium @ Jan 26 2010, 08:42 AM) Sounds hot tbqh.
I figured the metal would have been room temperature at best.

Posted: Tue Jan 26, 2010 2:06 pm
by Koln
RohanRider wrote:QUOTE (RohanRider @ Jan 26 2010, 02:12 PM) It's the fact that Alleg sees a new comm step up to the plate, and they see a familiar comm step up against him.
BOOM. The new comm's ability and lack thereof no longer matter. The better whores will be with the other comm. The better Miner O will be with the other comm. The better co-ordinators will be with the other. All because he is a known comm.
I don't get why a learning comm would try to go against any other known comm. You can't win the Olimpics the first time you run. When you get a few wins against equal-level comms you'll get rid of most of the stacking that happens against other comms.

Posted: Tue Jan 26, 2010 2:42 pm
by Clay_Pigeon
One of the reasons why ACS had hidernicks is to let ACS coms play against each other without pilots knowing who was who. Unfortunately, some members of the community are unwilling to stomach even one game that doesn't meet their exceedingly high standards gameplay, and would rather #mutiny than let the com make his/her mistakes.

Posted: Tue Jan 26, 2010 2:49 pm
by Malicious Wraith
Maybe some ACS commanders should not use their hidernicks as an excuse to experiment and make stupid mistakes, at the expense of 40 players game time. It would be perfectly OK if they always had an instructor backseating them though.

Posted: Tue Jan 26, 2010 3:01 pm
by Icky
Malicious Wraith wrote:QUOTE (Malicious Wraith @ Jan 26 2010, 09:49 AM) Maybe some ACS commanders should not use their hidernicks as an excuse to experiment and make stupid mistakes, at the expense of 40 players game time. It would be perfectly OK if they always had an instructor backseating them though.
IRONY ALERT!

Posted: Tue Jan 26, 2010 3:04 pm
by Malicious Wraith
People on my team had no problem.

Posted: Tue Jan 26, 2010 3:06 pm
by Icky
...except you wasted 45 minutes of hundreds of people's time.

People who live in glass houses shouldn't take up rock throwing as a hobby. You, my friend, are living in a straw hut and juggling flaming torches on this particular issue.

Kindly $#@! off talking about people wasting time.

Posted: Tue Jan 26, 2010 3:17 pm
by guitarism
Why should we (the commanders) command when our team is made up of people that want to fly around in circles doing nothing? And When we have people ON OUR TEAM ENCOURAGING THIS? And then COMPLAINING WHEN WE BOOT THEM?!

You want more people to command? Get your heads out of your collective ASSES and CONTRIBUTE to the TEAM.

Posted: Tue Jan 26, 2010 3:19 pm
by raumvogel
IB_ wrote:QUOTE (IB_ @ Jan 26 2010, 01:39 AM) Have the same person command both sides.
Ok,this is tantamount to the auto-command I have been suggesting for awhile.Why can't that be done?With only 1 game going on,newer comms haven't a chance.