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Xynth
Posts: 224
Joined: Mon Oct 05, 2009 3:03 pm
Location: St. Louis

Post by Xynth »

Tigereye wrote:QUOTE (Tigereye @ Nov 16 2009, 01:59 PM) Helpliners and wikiers, you'll probably want to create an article pointing people to this fix once we know the error message people get.
The error you get if your windows update has been on vacation is "Application unable to load required component: MSVCP90.dll" This is fixed by the link you gave in your initial post. Now to figure out what sent windows update on vacation :o .
Xynth@PK
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mathchamp
Posts: 65
Joined: Sun Oct 14, 2007 1:31 am

Post by mathchamp »

The copy of the newgamescreen.mdl from the zip folder is not working for me. ASGS build 212 reports that it has an invalid signature whether it is there or if I delete it.

EDIT: Never mind it goes in a different folder from the main Allegiance folder.
Last edited by mathchamp on Mon Nov 16, 2009 9:28 pm, edited 1 time in total.
After our commander rushes an OP to their home: I launch AB then enemy comm AB launches. I'm not giving any names.
TheRock
Posts: 966
Joined: Sat Nov 12, 2005 8:00 am
Location: Delft, Netherlands

Post by TheRock »

mathchamp wrote:QUOTE (mathchamp @ Nov 16 2009, 10:23 PM) The copy of the newgamescreen.mdl from the zip folder is not working for me. ASGS build 212 reports that it has an invalid signature whether it is there or if I delete it.

EDIT: Never mind it goes in a different folder from the main Allegiance folder.
for clarification: it goes into the Artwork folder
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SL_Wolf
Posts: 10
Joined: Sat Nov 06, 2004 8:00 am

Post by SL_Wolf »

"File Allegiance.exe has an invalid signature." Windows 7 worked fine a couple days ago. Thanks for breaking it, I mean I am probably the only Windows 7 user right?


Ok, downloading version 212 didn't help
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

SL_Wolf,

Head over to the helpline and post up there. That's where we collect such data and work through the issues.
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chown -R us base
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

I don't suppose that's Code_Wolf being all grumpy around here is it?
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
FingerBang
Posts: 526
Joined: Wed Jan 05, 2005 8:00 am
Location: Winnipeg

Post by FingerBang »

as a gunner, i can no longer select a sector on the minimap to highlight the aleph to it.
ASGS logs wrote:Harold3(7): FINGERBANG GET OUT FROM BEHIND THAT WORMHOLE AND FIGHT LIKE A MAN YOU @&%#! CHICKEN
Adam4
Posts: 2144
Joined: Sun Sep 03, 2006 9:05 am
Location: England

Post by Adam4 »

That's part of the behaviour to reduce the turret bug.
Jyppa
Posts: 462
Joined: Sun Nov 16, 2008 10:12 pm

Post by Jyppa »

Major-ish issue. Playing a four-team alliance game just now, purple and blue vs. yellow and green, we discovered the odd phenomenon of invisible bombers. When a yellow bomber entered a blue sector, purple team got no station at risk warning, and it was completely gone from minimap (although visible on f3). Other yellow targets like carriers were also observed not being relayed to purple when eyed by blue. This happened consistently several times. We did see the bomber when they bombed our own bases.
Last edited by Jyppa on Tue Nov 17, 2009 7:58 pm, edited 1 time in total.
Dibbley2
Posts: 257
Joined: Fri May 22, 2009 12:44 am
Location: England

Post by Dibbley2 »

Quate: To resolve this error message, simply download the latest DirectX files from Microsoft and install it.

Works fine :thumbsup:
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