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Posted: Wed Sep 30, 2009 6:38 pm
by Andon
R5 is practically done

Posted: Wed Sep 30, 2009 7:11 pm
by Adept
Andon wrote:QUOTE (Andon @ Sep 30 2009, 09:38 PM) R5 is practically done
I'd need a ETA for this. When it comes out, I get busy.

Posted: Thu Oct 01, 2009 3:35 am
by Vlymoxyd
I'm gonna rework my racemap... No point in waiting for R5 :)

Edit: ouch, I forgot there's like 200 alephs :(

Edit#2: What about rocks? will those get randomized? Do I need to put a * in their name too?

Posted: Thu Oct 01, 2009 4:27 am
by AaronMoore
Hey Vly,

You can open up the map files programatically and modify them. I did this when I was experimenting with randomly generating maps.
Which map file are we talking about? I'll give it a go tonight :)

I'd love to have a go racing :D

Posted: Thu Oct 01, 2009 4:33 am
by Andon
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 30 2009, 11:35 PM) I'm gonna rework my racemap... No point in waiting for R5 :)

Edit: ouch, I forgot there's like 200 alephs :(

Edit#2: What about rocks? will those get randomized? Do I need to put a * in their name too?
Rocks placed in a map are not randomized. If you want randomized rocks, then leave the sector empty in AME

Posted: Thu Oct 01, 2009 9:38 pm
by AaronMoore
Hey Vly,

If you want, you can use this app to update *all* aleph/rock/sector/base names on selected maps...
It uses KGJV's IGCMap.cpp (etc) code from AME ported to C#.
The source is included if you want to play around and do different operations



IGC Map Helper

Hope this helps get us racing soon!
:D

Aaron

Posted: Thu Oct 01, 2009 10:13 pm
by KGJV
Aaron Moore wrote:QUOTE (Aaron Moore @ Oct 1 2009, 11:38 PM) Hey Vly,

If you want, you can use this app to update *all* aleph/rock/sector/base names on selected maps...
It uses KGJV's IGCMap.cpp (etc) code from AME ported to C#.
The source is included if you want to play around and do different operations



IGC Map Helper

Hope this helps get us racing soon!
:D

Aaron
nice stuff. I see you ported my old code to C# but, just so you know, you could have used IGCLib 1.0 instead (although it needs testing ;) ). IGCLib is a managed lib to read/write IGC files (both cores & maps). It's made from Allegiance sources so it'll always stay in sync with future changes made to the game.

Posted: Thu Oct 01, 2009 11:09 pm
by AaronMoore
Cool, thanks KG!

Posted: Sat Oct 03, 2009 3:36 pm
by Vlymoxyd
I just saw this, awesome! I wish I had waited before manually doing it :)

I also checked the core and I think that Andon was right about Giga's garrison. The core used to work, but I was getting errors in AME. I didn't check if there were problems but fixed it anyway.