Page 2 of 2
Posted: Sun Aug 16, 2009 12:23 pm
by madpeople
rip indicator because it's most naturally expressed as a boolean (person is either ripping or not). How full a miner is most naturally expressed as a percentage, full / not full representation only gives part of the picture (a comm would probably want to send a 95% full miner home instead of to another rock to get a tiny bit more out, but the "not full" icon won't tell them that).
Miner fullness is best displayed as an aditional bar above the hull and shields bars.
Posted: Sun Aug 16, 2009 12:41 pm
by Imago
"Miner fullness is best displayed as an aditional bar above the hull and shields bars. " I agree but this involves more work/data. Knowing if a miner is 100% full or not is better than what we have now (no idea, nothing, zilch, zero). So unless you are going to implement the miner's He3 capacity bar I suggest you back off.
After reading Youngmoose's suggestion I am swayed to implement this "Gem" as his rip indicator which is the reason I am posting here in the first place!
Posted: Sun Aug 16, 2009 1:50 pm
by madpeople
Imago wrote:QUOTE (Imago @ Aug 16 2009, 01:41 PM) Knowing if a miner is 100% full or not is better than what we have now (no idea, nothing, zilch, zero).
Actually, comms often have a general idea about how full a miner is from how full the rock it just emptied was / how long it's been there.
anyway, we're all in acreement that it's better to implement the ripping indicator than the miner full one

Posted: Sat Aug 22, 2009 6:46 pm
by Weedman
$#@! that, i want to see my miners bellyies