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Posted: Sat Aug 01, 2009 8:01 pm
by Solamnus
Andon wrote:QUOTE (Andon @ Aug 1 2009, 10:55 PM) Alright, so this went a little worse than I expected, but it was still fiendishly fun for the most part. Considering it was the FIRST time ANYTHING like this has ever been attempted, I think it went very well. It'll make the next time something similar to this happens much, much better.
really good job Andon!! You did a great work there, it was far more different experience than playing a PUG under the ZG title.

It was fun for blue team

i am not very sure about yellow

Posted: Sat Aug 01, 2009 8:01 pm
by CaptCapable
I liked how the scenario forced epic furballs, especially at the beginning.
Much fun!
Posted: Sat Aug 01, 2009 8:04 pm
by Andon
Killing the carrier was the defining blow. Once that was gone it was "Oh, hell!" because of the long walk.
I had been tempted to make the carrier invulnerable, but I figured that would have been unfair.
Posted: Sat Aug 01, 2009 8:08 pm
by parcival
Nans would have been better IMO instead of increased shields/hulls. Other than that great job for a 1st try!!!
Posted: Sat Aug 01, 2009 8:11 pm
by Andon
My fear was that Nans would have made them invincible. Perhaps a higher regen on the large shields for the freighters (I dropped it a bit in favor of massive HP increases) would have worked.
But hey, it's the first time. It only gets better from here.
Posted: Sat Aug 01, 2009 8:14 pm
by Dorjan
Solamnus wrote:QUOTE (Solamnus @ Aug 1 2009, 09:01 PM) really good job Andon!! You did a great work there, it was far more different experience than playing a PUG under the ZG title.

It was fun for blue team

i am not very sure about yellow
Just remember to say ZG team when we do events. Although this one was mostly setup for Andon, we don't like taking individual credit for each one. Most are a big team effort, even if it is just ideas.
Congrats on your first hosted ZG andon

Posted: Sat Aug 01, 2009 8:29 pm
by Andon
Yeah, even though I did the core work, the original idea was to have someone like Weed take a regular ship from one end of a map to the other and have the other team kill them. It just evolved from there
Posted: Sat Aug 01, 2009 8:42 pm
by Andon
Awards are as follows:
Technoflux
Carrier Hater: Spacejunk
Freighter Hater: Xeretov@SysX, $KGJV@SysX, Dangeruss@GB, TheRock@RT, Bouwman@SRM
Expendable: Raingriffin@CDT, With 10 deaths
Killer: l1gus@RT, with 25 kills
Junior Killer: Xeretov@SysX, with 24 kills
Gigacorp
Expendable: Black_Adder@RT, Also with 10 Deaths
Killer: Zruty@GB, with 14 kills
Junior Killer: Broodwich@SysX, with 10 kills
General
Assist Bitch: Hyro@SF, with 13 assists
Pointless: Mordechaj@RT - 5 points for the whole game!
Untouchable: Cronodroid@SF - 19 kills with 0 deaths!
Posted: Sat Aug 01, 2009 8:47 pm
by Solamnus
Andon wrote:QUOTE (Andon @ Aug 1 2009, 11:42 PM) Junior Killer: Broodwich@SysX, with 10 kills
lol gj Brood!

Posted: Sat Aug 01, 2009 8:51 pm
by raingriffin
ahah, expendable ^^ couldn't it be selfless? That's what yo get for getting fearlessly into the fray! Banzai!
That said, i would like to congratulate the ZG team for a game which has given me a different kind of thrill to the already enjoyable pug routine: i understand it's the first time such a game mode has been tried. Well wasn't it the same for DotA in wc3? I say, roll on! Maybe it developed into a gigantic furball but i think this con def on epic scale has a lot of potential, even storywise: it's not just field battles anymore, but also logistics... i make an example: storywise one faction could be transporting resources to an division which would otherwise be cut off. Reminds me of some missions there were in the TPS Emperor battle for dune where you or the enemy would get timed reinforcements (or SW galactic empires) in columns and you'd have to attack or defend to keep this "flow". It would be nice if there was a kind of option like this, with maybe a column of freighters bringing cashboxes one should defend and the other could assault for a cash injection?
Anyways. Nice job!