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Posted: Fri Jul 24, 2009 10:31 pm
by Broodwich
well i suppose it has to come out somewhere

Posted: Fri Jul 24, 2009 11:08 pm
by zombywoof
spideycw wrote:QUOTE (spideycw @ Jul 24 2009, 01:51 PM) Can someone please explain why they voted to remove limited and polished?
It's too difficult to figure out the choke points on Limited, Polished is way too big a map

and if you can't tell I'm joking go shoot yourself

Posted: Sat Jul 25, 2009 12:01 am
by juckto
Um ... Pentagram is even for both teams?

Posted: Sat Jul 25, 2009 12:03 am
by spideycw
ryjamsan wrote:QUOTE (ryjamsan @ Jul 24 2009, 05:38 PM) spidey your not the only person who commands, nor are you the only player who decides what map is good, your not GOD after all. Let the poll do its work.

Perhaps there is a record of some kind that shows what maps are played on the most. And just rank them that way. Then get rid of the maps that are not played on.


90% of games are played on Hihigher and IO anyway. If any maps should be removed its the ones we play over and over and over and over. But that kind of goes against me earlier point:( I just get tired of playing those 2 $#@!ing maps
I can't help it that 90% of you are voob comms who think things like Obsidian or Hilo442 are good maps. No map where someone can just mine essentially two safe sectors should ever be played. Good god just play beachball every game

Posted: Sat Jul 25, 2009 12:49 am
by ryjamsan
We can only aspire to be godlike 1 day. until then i gave we voobs must settle for voob maps since teams play far better for you spidey then they do me

Posted: Sat Jul 25, 2009 1:33 am
by HSharp
Correct wrote:QUOTE (Correct @ Jul 24 2009, 07:42 PM) Pretty simple, remove if you think it sucks, alter if you think it only has a minor problem like hilo442 backsectors. :P
If we say safe mining backsectors are sectors which are more then 3 sectors away from enemy homebase and adjacent to your home then maps which have safe mining sectors are

Blender (1)
Bowtie (2) (really 3, could be considered 5 especially if IC ripping miners)
Chaos (2)
Octagon (2)
Topaz (2)
Obsidian (2)
Escher (1)
Amethyst (2)
Crush (1)
Kill (1)
Destroy (3)
Gold (2)
Nova (2)
Palladium (1)

So Obsidian isn't the only culprit, i'm not sure why there is a huge call to move it (not according to votes yet though), I have fun commanding on it, strong exp map especially for IC or Dreg because pushing cons are easy and very easy to kill an enemies opening op unless they don't want the middle sectors for map control.

Posted: Sat Jul 25, 2009 2:49 am
by cashto
Pentagram is symmetrical for both teams. The eight non-garrison sectors can be rearranged into a circular ring which can then be placed around the corners of a 1x3 checkerboard. Add two alephs which criss-cross the top square of the checkerboard and another two alephs that criss-cross the bottom square of the checkerboard.

Not voting for "modify" since I don't want any ambiguity as to the changes I want to see. If I don't like a map, I'll say no ... that's not to say I wouldn't enjoy playing on a slightly modified version of it.

Posted: Sat Jul 25, 2009 2:51 am
by Correct
cashto wrote:QUOTE (cashto @ Jul 24 2009, 07:49 PM) Not voting for "modify" since I don't want any ambiguity as to the changes I want to see. If I don't like a map, I'll say no ... that's not to say I wouldn't enjoy playing on a slightly modified version of it.
The whole point is I could post several modifications to be voted upon.

Posted: Sat Jul 25, 2009 2:53 am
by CronoDroid
As per the ACS forum I went remove on a few maps (Crush, Kill, Destroy), I like the last few maps and Chaos, Obsidian, Emerald, Bowtie and Pentagram are superfluous in my opinion.

Broodwich wrote:QUOTE (Broodwich @ Jul 24 2009, 03:09 PM) also ryj is quickly turning into the next striker. Thoughts?
Striker doesn't post nearly as much. (Besides to incite spidey)

Posted: Sat Jul 25, 2009 3:11 am
by Psychosis
its interesting to see how the community tends to agree on this for the most part