I like the amount of feedback!
For those interested in coding, I suggest looking through the panda3d manual (it has a tutorial at the begginning, but its worth hanging on to after that since it has a lot of stuff you need to know for doing panda coding). It's probably worth getting used to the python code first, since any c++ coding will have to integrate with python anyway, and python will ease your way in (plus, 90% of the manual is for python).
As sambasti said, the places to be are the quantus forum and irc channel.
for those completly unaware of quantus, but interested in looking it up, the forum is Development Zone->Misc. Development->Quantus.
We Need YOU
-
finnbryant
- Posts: 360
- Joined: Sat Feb 17, 2007 11:18 am
- Location: England
Last edited by finnbryant on Sun Jun 14, 2009 7:36 pm, edited 1 time in total.
Actually you're thinking C. Modern C++ doesn't have a whole lot of explicit allocations, deallocations, and pointers. Or it shouldn't, at any rate. It's mostly using standard containers, RAII, and references.HSharp wrote:QUOTE (HSharp @ Jun 14 2009, 08:37 AM) C++ if you have coding experience can be learnt but if you've been messing around with Java and stuff your going to have to get used to pointing and allocating/deallocating memory.
The issue is C++ you have a lot of abstractions to avoid a lot of the tedium of C, but those abstractions leak and you really can't be good at C++ without having a good understanding of the tedium that is going on underneath you.
Globemaster_III wrote:QUOTE (Globemaster_III @ Jan 11 2018, 11:27 PM) as you know i think very little of cashto, cashto alway a flying low pilot, he alway flying a trainer airplane and he rented
-
Abhomination
- Posts: 10
- Joined: Mon Jul 14, 2008 6:04 pm
Why dont you guys wait for the Infinity Engine to be released and then create Quantus based on that Engine?
http://www.infinity-universe.com/
// oops ground based, ok disregard my comment
http://www.infinity-universe.com/
// oops ground based, ok disregard my comment
Last edited by w0dk4 on Tue Jun 23, 2009 2:36 am, edited 1 time in total.
-
fuzzylunkin1
Check the stickied topics in the Quantus forum for some quick and useful information.
Dropbox is extremely easy to set up. We are using Dropbox for the entire project, not just models. All of our latest code is on there.
We use IRC for discussion (of course), and it would be very helpful if y'all could get onto #Quantus on Quakenet.
Dropbox is extremely easy to set up. We are using Dropbox for the entire project, not just models. All of our latest code is on there.
We use IRC for discussion (of course), and it would be very helpful if y'all could get onto #Quantus on Quakenet.
-
GhostMachine
- Posts: 247
- Joined: Tue Jan 16, 2007 12:59 am
- Location: \m/ Podville \m/, NJ, USA
What I can gather the types of models that a sorely needed are animated infantry models.
I attempted to animate an infantry, and it was @#(!, and however much i tried it was still @#(!. so i gave up =P
I attempted to animate an infantry, and it was @#(!, and however much i tried it was still @#(!. so i gave up =P
Last edited by Valiance on Thu Jun 25, 2009 4:25 pm, edited 1 time in total.







