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Posted: Fri Jun 12, 2009 1:03 pm
by lexaal
Compellor wrote:QUOTE (Compellor @ Jun 12 2009, 02:48 AM) This is incredibly unimportant,...
Posted: Fri Jun 12, 2009 2:17 pm
by Raveen
I park on a hardstanding and drive on a carriageway.
Oh god, highways engineers are sad

Posted: Fri Jun 12, 2009 2:33 pm
by madpeople
I see no problem with the current system. It's been like thi for years and no one has complained.
The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes. If they launched slow enough so that they could accelerate then you could never hit anyhting that was moving + you couldn't have the aiming/targeting device.
rix + TF have to have their missiles as "Projectiles" because they don't have missiles or torpedos.
Posted: Sat Jun 13, 2009 4:04 am
by CronoDroid
Why do we cook bacon but bake cookies?
Posted: Sun Jun 14, 2009 12:01 am
by Adept
madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 05:33 PM) The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes.
They are like good ol'
Carl Gustav
Here's some action.
Posted: Sun Jun 14, 2009 1:30 am
by CronoDroid
But that's a recoilless rifle! A rocket would be like the M72 LAW.
Posted: Sun Jun 14, 2009 11:14 am
by pkk
Adept wrote:QUOTE (Adept @ Jun 14 2009, 02:01 AM)
madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 04:33 PM)
The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes.
They are like good ol'
Carl Gustav
Here's some action.
Carl Gustav works like GT rockets?!
Carl Gustav ejects the spinning round and starts the rocket engine...
There is acceleration.

Posted: Mon Jun 15, 2009 7:42 am
by Compellor
madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 10:33 AM) The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes. If they launched slow enough so that they could accelerate then you could never hit anyhting that was moving + you couldn't have the aiming/targeting device.
I was under the impression that it was a launch speed (relative to the grid, so add your ship's velocity) greater than 1000 m/s that caused crashes. I thought excessive speed due to acceleration only caused tracking issues. I agree they'd be tough to aim otherwise, and since I'd only ever used them once and not really known what I was doing, I just assumed they were mostly useless unless you had lots of practice with them.
QUOTE I see no problem with the current system. It's been like thi for years and no one has complained.[/quote]I only brought it up because I found it sufficiently non-intuitive that I had failed to understand how some things worked until I looked them up in ICE. Not really significant enough to be worth changing, I agree now.
Posted: Mon Jun 15, 2009 5:39 pm
by Andon
Launch velocity must not exceed 999 mps.
However, you can have the top speed of the missile be whatever you please - I made and tested a missile that accelerates at the speed of light for 110 seconds.... After a bit, the speed exceeds what Alleg can list (A bit after the distance does as well), but alleg didn't crash.
However, with a rocket, you don't want it to track. And if a missile has acceleration, then it can track.
Posted: Mon Jun 15, 2009 5:53 pm
by Compellor
Eh? It can't track if you set the turn radius to zero, can it? I didn't think missiles could sidethrust.