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Posted: Sat Mar 14, 2009 6:34 pm
by uberkill
This is probably a stupid question, and I think it's answered in the first post, but I didn't understand it. If I have the mesial high res rocks and reticules and goodies like that (cortUI and other stuff), will this wipe that out and I'll need to re-install it all?
Thanks, and sorry for the dumb question :doh:

Posted: Sat Mar 14, 2009 8:24 pm
by Quia
Nope, this pack shouldn't overwrite anything.

Posted: Sun Mar 15, 2009 12:55 am
by madpeople
well, I've done some stuff with the explosions and written a new tool, should hopefully upload some time in the future...

Posted: Tue Mar 17, 2009 5:49 am
by Quia

Whoever made the choice to go for stripes instead of skulls for the giga luxy int was crazy, this thing is badass. Now it matches the scout. :D
Download textures folder, as always. It won't play nice with Ramaglors' new model, but a skullified version of that one is also in the works.

Posted: Tue Mar 17, 2009 6:09 am
by Andon
That's awesome

Posted: Tue Mar 17, 2009 2:06 pm
by Pos_21
I'm sorry:
Andon wrote:QUOTE (Andon @ Mar 13 2009, 04:04 AM) There are also 'camo masks' that can be applied to ships (a form of customization that existed at one point) and given a variety of colors. Some of these would look pretty neat on existing skins
But did I hear ship customization?

Because I thought I heard ship customization :ninja:

Posted: Tue Mar 17, 2009 2:46 pm
by Adaven
Yeah Aeris, at some point in development they planned on letting players customize their ships with different colors, patterns (like the "skull" or "zebra" patterns referenced above), decals (belters "teeth" and more), and damage effects. Unfortunately they scrapped the idea in the end, so I don't think there is even partial code for it in the code source. But they did make a lot of the artwork for it. We've actually had a lot of it from the code release, but now we've got a little bit more (and at slightly better resolution). We also have some samples of what they thought the final result should look like:



Posted: Tue Mar 17, 2009 5:33 pm
by Valiance
wouldnt everyone just go full black so they have an advantage over everyone who doesnt have full black?

Could this be implemented easily?

Posted: Tue Mar 17, 2009 6:37 pm
by Quia
That's not how modifying your artwork files works, Valiance :huh: If you changed all your ship textures to black, YOU would see black for everything, but everyone else just sees their textures. Not exactly advantageous for you. Right now, that's all we can do in terms of customization... It's possible that there's code leftover from when they were working on this, but even if there is it probably wouldn't be easy to get it back in game.

The shinies in question should be up already, but Tortoise doesn't like being interrupted by flaky connections. :glare: I'll post again when they're finished.

http://allegiance.reddragoninn-rdi.com/svn...hip%20textures/
Done. :)

Posted: Tue Mar 17, 2009 7:07 pm
by Makida
How about assigning the textures to different tech levels of the same ship? It's always bugged me that the lt int looks the same as the int looks the same as the hvy int, and same for fighters, scouts, etc. Even fighter-bombers look the same as regular figs. Only giga luxury versions of ships look different. I know this is probably because the code just uses the exact same model for each, and that might be bothersome to change, but this way at least no actual modelling or texturing work needs to be done -- use the same models, and just add a few new textures from the existing set?